Tags Game & Graphics Development, Mobile Development

by David Coombes, posted Oct 29 2013

Our ill-fated hero goes turbo-speed to escape the ever more tenacious Grimmy, slamming unfortunate bystanders in his way and making more unnecessary enemies in the process. Dedalord enhanced the game to take advantage of the power of Tegra 4. Mariano Merchante explains how they did it.

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Tags Game & Graphics Development, Mobile Development, Tools

by Eric Foo, posted Oct 28 2013

In conjunction with the latest NVIDIA® SHIELD™ update, Tegra Android Development Pack 2.0r6 provides same-day support for the powerful SHIELD game development tools, including Tegra Profiler, Nsight Tegra and PerfHUD ES. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment. In addition to support for the latest Tegra SOC in mobile...

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Tags Game & Graphics Development

by David Coombes, posted Oct 24 2013

Last week in Montreal NVIDIA renewed its commitment: “The Way It’s Meant To Be Played” to gaming and technology press from around the globe at Editors Day.  As well as highlighting unique content in the season’s best games and a new top of the line graphics card, three exciting new technologies were unveiled: G-SYNC, GameStream and ShadowPlay.

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Tags CUDA Zone, Game & Graphics Development, Professional Graphics, Tools

by Eric Foo, posted Oct 21 2013

A new version of NVIDIA® Nsight™ Visual Studio Edition is available for download now! The NVIDIA Developer Tools team is proud to announce the release of Nsight Visual Studio Edition 3.2. This new version officially supports Windows 8.1, profiling DirectCompute dispatches in the frame profiler and improved shader debugging performance. Please note that this release of Nsight™ Visual Studio Edition requires NVIDIA Display Driver Release 327 or newer.

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Tags Game & Graphics Development

by David Coombes, posted Oct 18 2013

Winner of 10 E3 awards, HAWKEN is a Free-to-Play online FPS developed by Adhesive Games.  Built using the Unreal Development Kit (UDK), it features giant robots fighting in ruined futuristic cities.  HAWKEN uses PhysX particles and APEX Turbulence to create a more immersive and realistic experience for the player.  We talked to Johnny Costello of the NVIDIA PhysX Art Team to find out how it was done. Looking at the Turbulence effects, they feature a huge number of particles,...

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