Tags Game & Graphics Development, Professional Graphics, Tools

by Eric Foo, posted May 13 2013

The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.

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Tags Game & Graphics Development, Professional Graphics, Technologies, Tools

by Eric Foo, posted Jan 25 2012

We are proud to announce the final release of NVIDIA Parallel Nsight™ 2.1. This release adds a number of new features to enhance debugging and profiling capabilities, including support for the new CUDA Toolkit 4.1 available here.

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