Tag: VR

Graphics / Simulation

NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED

We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the… 9 MIN READ
Game Development

Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine

RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing… 21 MIN READ
Graphics / Simulation

VRWorks 360 Video SDK 2.0 Adds Features, Turing Support

An ecosystem of camera systems and video processing applications surround us today for professional and consumer use, be it, for film or home video. 12 MIN READ
Virtual Reality

Cross-Process Synchronization Improves VR Performance

Modern VR Rendering Pipeline Architecture The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. 4 MIN READ