Technical Walkthrough 0

Reducing Acceleration Structure Memory with NVIDIA RTXMU

RTXMU (RTX Memory Utility) combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures for any DXR or Vulkan Ray Tracing application. 11 MIN READ
Technical Walkthrough 0

Tips: Acceleration Structure Compaction

Learn how to compact the acceleration structure in DXR and what to know before you start implementing. 7 MIN READ