DEVELOPER BLOG
Tag: thread groups
Graphics / Simulation
Jul 16, 2020
Optimizing Compute Shaders for L2 Locality using Thread-Group ID Swizzling
As part of my GDC 2019 session, Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and the Peak-Performance-Percentage (P3) Method…
5 MIN READ