Technical Blog
Tag: shaders
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Technical Walkthrough
Jul 16, 2020
Optimizing Compute Shaders for L2 Locality using Thread-Group ID Swizzling
As part of my GDC 2019 session, Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and the Peak-Performance-Percentage (P3) Method, I presented...
5 MIN READ
Technical Walkthrough
Apr 29, 2020
Profiling DXR Shaders with Timer Instrumentation
Optimizing real-time graphics applications for maximum performance can be a challenging endeavor, and ray tracing is no exception. Whether you want to make your...
9 MIN READ
Technical Walkthrough
Nov 19, 2018
Parallel Shader Compilation for Ray Tracing Pipeline States
In ray tracing, a single pipeline state object (PSO) can contain any number of shaders. This number can grow large, depending on scene content and ray types...
3 MIN READ