News 6

Building the Future of Real-Time Graphics with NVIDIA and Unreal Engine 5.1

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using... 4 MIN READ
News 5

Implementing Path Tracing in 'Justice': An Interview with Dinggen Zhan of NetEase

We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. What is your... 6 MIN READ
News 1

Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger

NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his... 4 MIN READ
Technical Walkthrough 0

Rendering Perfect Reflections and Refractions in Path-Traced Games

With the introduction of hardware-accelerated ray tracing in NVIDIA Turing GPUs, game developers have received an opportunity to significantly improve the... 17 MIN READ
Technical Walkthrough 0

Video Series: Path Tracing for Quake II in Two Months

You wouldn’t know Quake II is now more than 20 years old when looking at the new RTX version. Path-traced reflections, shadows, and dynamic light sources... 14 MIN READ