DEVELOPER BLOG

Tag: Microsoft DirectX Raytracing

Graphics / Simulation

Best Practices: Using NVIDIA RTX Ray Tracing

This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games. I’ve organized the tips into short… 23 MIN READ
Graphics / Simulation

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. 14 MIN READ