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Explainer: What Is Direct and Indirect Lighting?

In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene. < 1
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New NVIDIA Neural Graphics SDKs Make Metaverse Content Creation Available to All

A dozen tools and programs—including new releases NeuralVDB and Kaolin Wisp—make 3D content creation easy and fast for millions of designers and creators. < 1
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Build Tools for the 3D World with the Extend the Omniverse Contest

Developers across industries are building 3D tools and applications to help teams create virtual worlds in art, design, manufacturing, and more. NVIDIA... 4 MIN READ
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Build Custom Synthetic Data Generation Pipelines with Omniverse Replicator

Companies providing synthetic data generation tools and services, as well as developers, can now build custom physically accurate synthetic data generation... 8 MIN READ
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Build 3D Virtual Worlds at Human Scale with the NVIDIA Omniverse XR App

Users can now produce 3D virtual worlds at human scale with the new Omniverse XR App available in beta from the NVIDIA Omniverse launcher. At Computex this... 4 MIN READ
Technical Walkthrough 0

Advanced API Performance: Variable Rate Shading

This post covers best practices for variable rate shading on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API... 4 MIN READ