DEVELOPER BLOG

Tag: GameWorks

Graphics / Simulation

The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload

This describes a performance triage method used to figure out the main performance limiters of a given GPU workload, using NVIDIA-specific hardware metrics. 50 MIN READ
Game Development

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects… 8 MIN READ