DEVELOPER BLOG
Tag: GameWorks
Graphics / Simulation
Jun 21, 2019
The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload
This describes a performance triage method used to figure out the main performance limiters of a given GPU workload, using NVIDIA-specific hardware metrics.
50 MIN READ
Virtual Reality
Jul 30, 2018
Cross-Process Synchronization Improves VR Performance
Modern VR Rendering Pipeline Architecture The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing.
4 MIN READ
Game Development
Jun 20, 2018
Coffee Break Series: Ray Tracing in Games with NVIDIA RTX
Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects…
8 MIN READ