Technical Walkthrough 2

Predicting How Images Influence Visual Reaction Speed

Imagine driving along a road and an obstacle suddenly appears in your path. How quickly can you react to it? How does your reaction speed change with the time... 5 MIN READ
Technical Walkthrough 0

Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments

We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our... 16 MIN READ
News 0

Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can... 9 MIN READ
Technical Walkthrough 0

Aiming Faster in Games with Low Computer System Latency

Figure 1. A screenshot from our experimental FPS game, called First Person Science. Players must aim at and click on the green targets to eliminate them.... 6 MIN READ