Tag: DX12

Graphics / Simulation

Using Mesh Shaders for Professional Graphics

Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader… 15 MIN READ
Graphics / Simulation

Optimizing Game Development with GPU Performance Events

Learn best practices for GPU performance events so that profiling tools can better navigate through complex frame rendering. 7 MIN READ
Graphics / Simulation

The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload

This describes a performance triage method used to figure out the main performance limiters of a given GPU workload, using NVIDIA-specific hardware metrics. 50 MIN READ