Technical Blog
Tag: DirectX 12
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Apr 20, 2022
Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger
3D Artist Daniel Martinger discusses how he captured the attention of the computer graphics world with a path-traced rendered scene using an NVIDIA RTX 3090 and Unreal Engine 5.
4 MIN READ
Technical Walkthrough
Oct 21, 2021
Visualizing Depth Precision
Discussion and diagrams to help you understand how nonlinear depth mapping works in different situations, intuitively and visually.
11 MIN READ
Technical Walkthrough
Dec 08, 2020
Using Mesh Shaders for Professional Graphics
Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader…
15 MIN READ
Technical Walkthrough
Jan 31, 2020
Optimizing Game Development with GPU Performance Events
Learn best practices for GPU performance events so that profiling tools can better navigate through complex frame rendering.
7 MIN READ
Technical Walkthrough
Jun 21, 2019
The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload
This describes a performance triage method used to figure out the main performance limiters of a given GPU workload, using NVIDIA-specific hardware metrics.
50 MIN READ
Technical Walkthrough
Oct 29, 2018
Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine
RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing…
21 MIN READ