Tag: Design and Visualization

Graphics / Simulation

RTX Global Illumination Part I

RTX Global Illumination (RTX GI) creates changing, realistic rendering for games by computing diffuse lighting with ray tracing. It allows developers to extend… 15 MIN READ
Graphics / Simulation

Ignacio Llamas Interview: Unearthing Ray Tracing

We spoke with Ignacio Llamas, Senior Manager of Real Time Rendering Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. 9 MIN READ

NVIDIA Developer Blog 2018 Highlights

This year proved to be a banner year for the NVIDIA Developer Blog, publishing over 80 new technical articles. Given this year’s pace, it’s easy to miss out on… 6 MIN READ
Design & Visualization

Using Turing Mesh Shaders: NVIDIA Asteroids Demo

The NVIDIA Asteroids demo showcases how the mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and image… 4 MIN READ
Game Development

Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine

RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing… 21 MIN READ
Graphics / Simulation

Video Series: Practical Real-Time Ray Tracing With RTX

RTX introduces an exciting and fundamental shift in the way lighting systems work in games and applications. In this video series, NVIDIA Engineers Martin-Karl… 18 MIN READ