by Mike Skolones, posted Mar 05 2015

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub. We created GameWorks to advance gaming at a rapid pace by extending the state of the art in graphics technologies. Developers now have access to the cinematic-quality special effects and the tools they need to make their games better with minimal effort. Having custom UE4 branches on GitHub...

Read more

GameWorks, PhysX

by Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub. This will accelerate the adoption of PhysX, the premier physics engine in gaming. And it will help game developers by lowering the barrier of entry to putting world-class physics effects in their games. Used in more than 500 games on multiple platforms, NVIDIA PhysX is one of the most popular...

Read more

64 bit, Android TV, CUDA, Developer Tools, GameWorks, Lollipop, OpenGL, Shield, tegra, Tegra Android Development Pack, Tegra X1

by Eric Foo, posted Mar 04 2015

Get ready to develop for the cutting edge of the gaming revolution with Tegra Android Development Pack 4.0R1 (TADP 4.0R1). With support for the newly announced NVIDIA® SHIELD™ powered by NVIDIA® Tegra® X1 processor with NVIDIA® Maxwell™ PC graphics architecture running Google Android TV operating system, TADP 4.0R1 will prepare your development environment with Android application development needs, including all software tools required to start development in a...

Read more

GameWorks, OpenGL Development

by David Coombes, posted Mar 03 2015

UPDATE: glNext is now called Vulkan. Get the full details over at glNext: The Future of High Performance Graphics (Presented by Valve) Date: Thursday, March 5, 10:00am - 11:00am Johan Andersson | Technical Fellow, Electronic Arts, Frostbite Engine Team Pierre-Loup Griffais | Developer, Valve Software John McDonald | Developer, Valve Software Niklas Smedberg | Senior Engine Programmer, Epic Games Dan Baker | Graphics Architect, Oxide Games Aras Pranckevicius |...

Read more

CUDA, Developer Tools, DirectX, GameWorks, Nsight Visual Studio Edition, OpenGL

by Eric Foo, posted Feb 18 2015

NVIDIA Nsight™ Visual Studio Edition 4.5 final is now available for download in the NVIDIA GameWorks Registered Developer Program. This release improves OpenGL 4.3 support, increases performance of graphics applications running in the Frame Debugger and Analysis Tracing, and includes support for CUDA 7.0 RC. Download Nsight Visual Studio Edition 4.5 To download, you must be a member of the NVIDIA GameWorks Registered Developer Program and signed into your account. To...

Read more