Gavriil Klimov

Gavriil Klimov (HEXERACT) is a senior design director at NVIDIA leading a team of artists and designers that push the boundaries of real-time computer graphics, robotics, and creative marketing. Born and raised in Italy, he relocated to the United States and after graduating from Art Center College of Design with a major in industrial design, he gained vast experience in movies, video games, and products during tenures at companies such as Intuitive Surgical, Kojima Productions, Paramount Pictures, and Warner Brothers. He has worked on projects such as 300, Life of Pi, State Zero, Walking Dead, Horizon Zero Dawn, Metal Gear Solid V, Starcraft 2, and Diablo 3. His work and artistic style falls under industrial design, concept design, sci-fi, and surreal. Gavriil's artwork has been featured in various movies, games, magazines, commercials, keynotes, and gallery exhibitions. Gavriil leads the team that created the first NVIDIA real-time playable simulation based on the NVIDIA Omniverse platform, Marbles RTX.

Posts by Gavriil Klimov

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From the Omniverse Experiment Archives: NVIDIA Omniverse RTX Racing Demo Showcases Powerful Rendering, Realistic Simulation

A team of NVIDIA artists released never-before-seen imagery and behind-the-scenes videos from the Omniverse RTX Racer playable sample project. 5 MIN READ