DLSS: What Does It Mean for Game Developers?

Features

Nadeem Mohammad, posted Sep 19 2018

We have all heard a lot about the importance of two emerging technologies for games: real-time ray tracing and AI.

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MIT Develops AI That Handles Speech and Object Recognition All at Once

Artificial Intelligence, Computer Vision & Machine Vision, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence, Video Processing

Nadeem Mohammad, posted Sep 19 2018

MIT researchers have developed a deep learning system that can identify objects within an image, based on a spoken description of the picture, in real time.

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NVIDIA Announces Nsight Graphics 2018.5

Game Development, Games, Nsight, Turing

Nadeem Mohammad, posted Sep 19 2018

NVIDIA is proud to announce Nsight Graphics 2018.5 with Turing GPU support! This release offers Turing profiling support for Nsight Graphics’ Range Profiler and GPU Trace activities.

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Video Series: Shiny Pixels and Beyond: Real-Time Ray Tracing at SEED

Game Development, Electronic Arts, GPU, PICA, ray tracing, SEED, Turing

Nadeem Mohammad, posted Sep 19 2018

Video Series: Shiny Pixels and Beyond –  Real-Time Raytracing at SEED SEED, Electronic Art’s “Search for Extraordinary Experiences Divison”, walks through what they’ve learned about real-time ray tracing when they built the impressive “PICA PICA”

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VRWorks 3.0 Graphics SDK Release

GameWorks, VRWorks

Anthony Cascio, posted Sep 18 2018

NVIDIA has released the new VRWorks Graphics SDK V3.0 for application and headset developers along with the NVIDIA display driver 411.63.

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