Turing Variable Rate Shading in VRWorks
Autonomous Vehicles, Design & Visualization, Game Development, Virtual Reality, Featured, MVR, Turing, Turing advanced shaders, variable rate shading, VRS, VRWorks
Nadeem Mohammad, posted Sep 24 2018
NVIDIA Turing GPUs enable a new, easily implemented rendering technique, Variable Rate Shading (VRS). VRS increases rendering performance and quality by applying varying amount of processing power to different areas of the image.