Turing Variable Rate Shading in VRWorks

Autonomous Vehicles, Design & Visualization, Game Development, Virtual Reality, Featured, MVR, Turing, Turing advanced shaders, variable rate shading, VRS, VRWorks

Nadeem Mohammad, posted Sep 24 2018

NVIDIA Turing GPUs enable a new, easily implemented rendering technique, Variable Rate Shading (VRS). VRS increases rendering performance and quality by applying varying amount of processing power to different areas of the image.

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This AI Drone Can Be Controlled by Your Eyes

Artificial Intelligence, Features, Robotics, Augmented Reality, Computer Vision & Machine Vision, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Sep 20 2018

Piloting a drone or an unmanned vehicle by only using your gaze sounds like a scene out of a science fiction movie, but now it’s a reality.

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NVIDIA Turing SDKs Now Available

Accelerated Computing, Artificial Intelligence, Features, Game Development, Computer Vision & Machine Vision, CUDA, Machine Learning & Artificial Intelligence, Turing

Nadeem Mohammad, posted Sep 20 2018

NVIDIA’s Turing architecture is one of the biggest leaps in computer graphics in 20 years. Here’s a look at the latest developer software releases to take advantage of this cutting-edge GPU.

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TensorRT 5 RC Now Available

Artificial Intelligence, Features, Computer Vision & Machine Vision, CUDA, cuDNN, Machine Learning & Artificial Intelligence, TensorRT

Nadeem Mohammad, posted Sep 20 2018

AT GTC Japan, NVIDIA announced the latest version of the TensorRT’s high-performance deep learning inference optimizer and runtime.

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DLSS: What Does It Mean for Game Developers?

Features

Nadeem Mohammad, posted Sep 19 2018

We have all heard a lot about the importance of two emerging technologies for games: real-time ray tracing and AI.

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