Ray Tracing Gems II: Available August 4th
We are pleased to announce that Ray Tracing Gems II, the follow up to 2019’s Ray Tracing Gems, will be available for digital download and print on August 4th, 2021.
We are pleased to announce that Ray Tracing Gems II, the follow up to 2019’s Ray Tracing Gems, will be available for digital download and print on August 4th, 2021.
OptiX 7.3 brings temporal denoising and improvements to OptiX Curves primitives and new features to the OptiX Demand Loading library.
Game and professional visualization developers need the best tools to create the best games and real-time interactive content. Read this article to find out what NVIDIA technologies will provide developers optimal real time ray tracing within their workflows.
Scientists from the Wisconsin IceCube Particle Astrophysics Center are using ray tracing on NVIDIA GPUs to accelerate simulations of subatomic particles by hundreds of times.
The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.
Continuing its industry-leading leading support for Vulkan Ray Tracing, NVIDIA is today rolling out production Vulkan drivers bringing Vulkan Ray Tracing support to GeForce and Quadro for both Windows (version 460.89) and Linux (version 460.27.04).
This article covers an interview with OIa Stalmach, co-creator of House or Crickets, a 2020 DXR Spotlight Contest Winner.
An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner.
Abstraction, the winner of the DXR Spotlight Contest 2020, takes its audience on a tour of a world that tricks the eye and startles the senses. We sat down with the creator of Abstraction, Jonah Walters, to learn how he built it all by himself.
With real-time ray tracing, artists and designers can create cinematic-quality graphics faster than before. And now you have a chance to show us what you can design with RTX.
We recently hosted Ray Tracing in Unreal Engine 4, a webinar now available on-demand that guides developers on best practices for producing real-time ray-traced reflections, global illumination, shadows, and more. We hosted a Q&A session, and received an overflow of excellent questions from the audience. This posts includes the top 10.
This technical blog post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games.
This post gathers best practices based on our experiences so far on using NVIDIA RTX ray tracing in games. I’ve organized the tips into short, actionable items that give practical tips for developers working on ray tracing today. They aim to give a broad picture of what kind of solutions lead to good performance in … Continued
Engineers from MachineGames and NVIDIA outline how they used the latest in ray traced reflections to create bleeding edge visuals in Wolfenstein Youngblood.
When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering, there are some pitfalls that can cause surprising performance issues.