NVIDIA GameWorks Blog

ASTC, CUDA, GameWorks, Shield, tegra

by Andrew Edelsten, posted Jun 09 2015

NVIDIA is using CUDA and the power of GeForce to accelerate Adaptive Scalable Texture Compression (ASTC) along multiple axes! Guest Blogger: Fei Yang As a programmer, I love challenging jobs, and this is one them! Adaptive Scalable Texture Compression (ASTC) is a new standard for texture compression that provides development teams and art directors with the ability to balance texture quality and texture size. Texture compression is not new, but ASTC provides a far greater number of options...

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Android, AndroidWorks, Developer Tools, GameWorks

by Eric Foo, posted Jun 08 2015

Introducing NVIDIA AndroidWorks, the best native application development tools for Android, now available for all Android platforms. NVIDIA AndroidWorks installs all software tools required to develop for Android and reduces the complex process of configuring an Android development system down to a single click. Based on our Tegra Android Developer Pack (TADP), AndroidWorks is a professional grade solution designed to configure a development environment that will work with most Android...

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Android, Android TV, GameWorks, Shield

by Andrew Edelsten, posted Jun 04 2015

The Android TV announcements at Google IO 2015 and the launch of NVIDIA SHIELD last week seriously excited the NVIDIA Developer Technologies engineers. The only answer, shout about it with DevCasts! There was just too much news at Google IO. We simply couldn't wait for the next conference to talk about developing apps for Android TV and SHIELD! So we're bringing our development experiences to a new series of Android TV developer webcasts, or "DevCasts". These short, focused video training...

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GameWorks, GameWorks Expert Developer

by Louis Bavoil, posted Jun 02 2015

While developing and playing PC games on Windows/WDDM, it is common for stuttering (uneven frame times) to start happening when enabling graphics features or increasing the screen resolution. There are a lot of possible root causes for stuttering; one of the most common is video-memory overcommitment which happens when an application is using more video memory than is physically available on the GPU. In this article, I will describe a method we have been using at NVIDIA to determine...

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Android, Android TV, GameWorks, Now Playing, Recommendation, Shield

by David Chait, posted May 29 2015

Android TV is at the core of the new SHIELD Android TV device, delivering great new experiences on much bigger screens. This blog post introduces developers to Android TV recommendations: what they are, how to make the best use of them for your application or game, and the Android TV recommendation APIs themselves.

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