NVIDIA GameWorks Blog

GameWorks

by Monier Maher, posted Apr 16 2015

The latest version of FleX 0.8 is now available for download from here. NVIDIA FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. The included demo app...

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GameWorks

by Jeremy Zoss, posted Apr 02 2015

With Son of Nor being the first Unity game to use the HBAO+ technology of NVIDIA GameWorks, we expected the integration to take quite some time… but we were proven wrong! After downloading the Unity Plugin of HBAO+ from the NVIDIA website, we just gave it a go. In little less than a day the whole thing was already working inside Son of Nor! Of course there were still some issues in certain parts of the game, but we definitely didn’t expect the plugin to work right out-of-the-box in...

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GameWorks, GameWorks Expert Developer

by Masaya Takeshige, posted Mar 22 2015

What Can You Do With Voxelization? A voxel representation of a scene has spatial data as opposed to the conventional rasterization view (as stored in a render target) which just has a slice of depth value. A voxelized scene can be easily traversed spatially and you can access data from coarse world locations. This enables rendering techniques which require spatial data such as indirect illumination, more convincing ambient occlusion and volumetric light shafts. Also it is also possible to...

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GameWorks, GameWorks Expert Developer

by Christoph Kubisch, posted Mar 16 2015

Since the release of the ground breaking Fermi architecture almost 5 years have gone by, it might be time to refresh the principle graphics architecture beneath it. Fermi was the first NVIDIA GPU implementing a fully scalable graphics engine and its core architecture can be found in Kepler as well as Maxwell. The following article and especially the “compressed pipeline knowledge” image below should serve as a primer based on the various public materials, such as whitepapers or GTC...

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GameWorks, Shield

by David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play awesome Android games like Crysis3 natively as well as streaming the latest PC games from the cloud using our GRID game streaming service at 1080p 60fps. Powered by the awesome Tegra X1 superchip, the device costs $199 and can be used to consume media of all kinds as well as for hours of gaming pleasure. Develop Native Because the device runs Android L, anybody can develop for...

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