Blog

GameWorks, GameWorks Expert Developer

by Louis Bavoil, posted Jun 02 2015

While developing and playing PC games on Windows/WDDM, it is common for stuttering (uneven frame times) to start happening when enabling graphics features or increasing the screen resolution. There are a lot of possible root causes for stuttering; one of the most common is video-memory overcommitment which happens when an application is using more video memory than is physically available on the GPU. In this article, I will describe a method we have been using at NVIDIA to determine...

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Android, Android TV, GameWorks, Now Playing, Recommendation, Shield

by David Chait, posted May 29 2015

Android TV is at the core of the new SHIELD Android TV device, delivering great new experiences on much bigger screens. This blog post introduces developers to Android TV recommendations: what they are, how to make the best use of them for your application or game, and the Android TV recommendation APIs themselves.

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Android, GameWorks

by Daniel Horowitz, posted May 28 2015

To enjoy great gaming hardware, you need great games. But great games need more than just great hardware. They also need terrific developer tools. Ones that streamline processes and solve complex visual problems. That’s why developers worldwide use NVIDIA GameWorks. It’s the world’s largest and most powerful collection of developer tools and libraries dedicated to foster the adoption of advanced gaming technologies. With the launch of NVIDIA SHIELD, which runs Google’s Android TV...

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Android, GameWorks

by David Coombes, posted May 28 2015

The world’s first 4K streaming Android TV is now available with NVIDIA SHIELD. Powered by the revolutionary Tegra X1 Superchip, SHIELD is powerful enough to own the living room, delivering a world of content and apps as well AAA gaming franchises locally or streaming them from the cloud using GRID technology. SHIELD combines the performance of a console, with the ease of development that comes from Android and OpenGL, making it developer friendly. We are backing the launch of SHIELD by...

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GameWorks

by Monier Maher, posted May 26 2015

The latest version of NVIDIA VXGI 0.9 is now available for download from here. NVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces. Adding GI to the scene greatly improves the realism of the rendered images. Modern real-time rendering engines simulate indirect illumination using different approaches, which include...

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