Blog Archives

Tags 64 bit, Android 5, ARMv8, CUDA, Denver, Developer Tools, GameWorks, Lollipop, OpenGL, tegra, Tegra Android Development Pack, Tegra K1

by Eric Foo, posted Nov 06 2014

This week marks the release of the Google Nexus 9 tablet, the first Android 5.0 “Lollipop” with full ARMv8-A 64 bit and OpenGL ES 3.1+ Android Extension Pack support, powered by the NVIDIA® Tegra® K1 64 bit mobile processor. Tegra Android Development Pack (3.0R4) adds immediate support for your 64-bit Android 5.0 application development needs and includes all software tools required to start development in a single installation step. Develop native Android 64-bit application...

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Tags GameWorks, HBAO+, ShadowWorks

by Monier Maher, posted Oct 30 2014

NVIDIA ShadowWorks – HBAO+ 2.3. releasedLatest HBAO+ Release 2.3. windows binaries are now available for download from here . NVIDIA ShadowWorks - HBAO+ improves upon existing Ambient Occlusion techniques to add richer, more detailed, more realistic shadows around objects that occlude rays of light. Compared to previous techniques, HBAO+ is faster, more efficient, and significantly better.  New in release 2.3: The input normal data are now passed by value instead of by pointer (less error...

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Tags GameWorks, GameWorks Expert Developer, OpenGL Development

by Cyril Crassin, posted Oct 28 2014

A few weeks ago, NVIDIA introduced the second-generation Maxwell architecture with the GM204 GPU, which is I believe, an incredible chip. The Maxwell 2 architecture is both highly energy efficient (~2x perf/watt of Kepler in games), and provides a lot of very exciting new graphics features (Some of them are exposed in Direct3D. See the GeForce GTX 980 white paper). These features are exposed in form of new OpenGL extensions starting with the R344 driver, and the specification for all NVIDIA...

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Tags GameWorks, Turf Effects

by Monier Maher, posted Oct 23 2014

NVIDIA Turf Effects is a new NVIDIA GameWorks technology that empowers users to simulate and render massive grass simulation with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade by using continuous level of detail. This allows millions of grass blades to be simulated. The high fidelity allows for enhanced physical interaction. The rendering supports...

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Tags GameWorks, GameWorks Expert Developer, GRID

by Gary Ji, posted Oct 22 2014

NVIDIA GRID hardware and software provides a highly efficient and cost-effective infrastructure for cloud game streaming. With baremetal server configurations, API hooking is the key technique in the development of a full-fledged streaming solution. This technical blog will present several recommendations for this important technique. Introduction To facilitate cloud gaming powered by NVIDIA GRID, a software layer for managing multiple concurrent game sessions is needed. This can be...

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