Blog Archives

Tags GameWorks, GameWorks Expert Developer

by Alex Dunn, posted Feb 04 2015

As part of our day-to-day at NVIDIA we’ve been helping a developer to integrate one of our GameWorks libraries into the Unity engine. The GameWorks library in question is HBAO+ and after a quick initial assessment we discovered that it would be possible to achieve this without; A) needing to modify the internals of the library itself and B) use the existing functionality available in Unity for creating graphics plugins. Both of these are great news, as it means the process is...

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Tags GameWorks, GameWorks Expert Developer

by Holger Gruen, posted Jan 14 2015

Constant Buffers without Constant Pain Since the release of DirectX 10 ™ 3D programmers have had to deal with constant buffers as the way of passing parameter constants to GPU shaders. Changing shader constants became a whole lot more tricky, as sub-optimal updates to constant buffers could have a very severe impact on the performance of a game. Under DirectX 9 ™ approximately 80% of all command buffer traffic sent to the GPU was shader constant data. Smart game engines avoided...

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Tags CUDA, Developer Tools, DirectX, GameWorks, Nsight Visual Studio Edition, OpenGL

by Eric Foo, posted Jan 13 2015

NVIDIA® Nsight™ Visual Studio Edition 4.5 Release Candidate 1 is available for download in the Nsight Visual Studio Edition Early Access page under the NVIDIA GameWorks Registered Developer Program. This release improves OpenGL 4.3 support, increases performance of graphics applications running in the Frame Debugger and Analysis Tracing, and includes support for CUDA 7.0 Release Candidate Toolkit. Download Nsight Visual Studio Edition 4.5 Release Candidate 1 Now! To download, you must...

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Tags GameWorks, tegra

by David Coombes, posted Jan 09 2015

This week at CES 15 in Las Vegas NVIDIA announced the Tegra X1 chip. Tegra X1 is NVIDIA’s latest superchip, and has raised the bar again for mobile visual computing and energy-efficiency. Tegra X1 with its 256-core Maxwell GPU delivers 2x the performance and 2x the energy efficiency of Tegra K1. Tegra X1 supports the latest graphics APIs and further blurs the lines separating mobile, console and PC gaming. GPU The Maxwell GPU in Tegra X1 delivers desktop-class visual quality and graphics...

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Tags GameWorks

by Jiayuan Zhu, posted Jan 06 2015

Monster Hunter Online is a multi-player online game which was developed in collaboration between Capcom and Tencent. The benchmark version was released on Jan 5th 2015 by Tencent to showcase the beautiful scenery, a series of advanced rendering technologies as well as some of the NVIDIA Gameworks tech, such as NVIDIA HairWorks, HBAO+, Clothing. The benchmark can be downloaded from here. NVIDIA’s GameWorks is deeply integrated into the game engine and greatly enhances the visual effects....

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