Blog Archives

Tags DirectX 12, GameWorks, GameWorks Expert Developer, Vulkan

by Chris Wyman, posted Aug 21 2015

At SIGGRAPH 2015 in Los Angeles last week, I organized the course An Overview of Next-Generation Graphics APIs with colleagues from NVIDIA, AMD, Microsoft, Google, Valve, Unity, and Oxide Games to cover the similarities and difference between next-gen APIs, like DirectX 12 and Vulkan, and commonly used APIs today. Slides are now available online at: http://nextgenapis.realtimerendering.com/ They include a high-level overview by Tim Foley of the mental programming model for next-gen...

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Tags GameWorks, Hairworks

by Aron Zoellner, posted Aug 20 2015

HairWorks brings a new level of fidelity to the gameplay experience of The Witcher 3: The Wild Hunt by producing stunning shading and dynamic motion with thousands of simulated hairs on multiple characters, simultaneously on-screen. Hair and fur even react to forces and spells for yet another level of immersion. The Witcher 3 uses HairWorks to create dynamic hair and fur on dozens of characters in the game. The main character, Geralt,...

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Tags GameWorks

by Brian Alspach, posted Aug 12 2015

Never Alone is a celebrated atmospheric puzzle platformer developed in collaboration with the Iñupiat, an Alaska Native people. The game’s fiction is drawn from a traditional Iñupiat story called Kunuuksayuuka that has been shared across many generations. Never Alone earned over 75 "Best of 2014" awards and was the winner of "Best Debut Game" at the 2015 BAFTA Games Awards as well as "Game of the Year" and "Most Significant Impact" at the 2015 Games for Change Awards. What made Never...

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Tags Android, AndroidWorks, Developer Tools, GameWorks

by Eric Foo, posted Aug 12 2015

New to NVIDIA AndroidWorks 1R2, is a full version of IncrediBuild 7.0 for Visual Studio (trial licenses available upon install). NVIDIA has worked closely with IncrediBuild to accelerate build times when using IncrediBuild for Visual Studio in conjunction with the latest Nsight Tegra, Visual Studio Edition 3.1. Users will experience a significant reduction in build times using IncrediBuild, where benefits can be seen even running within a single machine. Furthermore, the new fast deploy...

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Tags Developer Tools, GameWorks, Linux Graphics Debugger, OpenGL

by Eric Foo, posted Aug 10 2015

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions. Main features of Linux Graphics Debugger 1.0 include: Monitor key software and hardware performance metrics Capture a frame of rendering and...

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