Blog Archives

by Stephen Jones, posted Sep 27 2011

Calling all Unity Game Developers! Come meet with your favorite NVIDIA Tegra developers at Unity's Unite Conference this week at Nob Hill Masonic Center in San Francisco. We're sponsoring the Tuesday night early registration / reception event, so come by and say Hi!

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by David Weller, posted Sep 01 2011

We've been amazed at the community response to our new NV Path Rendering SDK, but Mark Kilgard has taken things a step further by creating several videos that demonstrate the power of the NVIDIA's new Path Rendering SDK. You'll find short video demos that cover the following topics:

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Tags tegra, Tegra Zone, Zone In

by Andrew Edelsten, posted Aug 25 2011

A big day today for NVIDIA and the Tegra developer community. NVIDIA has just launched the online version of Tegra Zone plus a new program called Zone In! The Tegra Zone app for Android phones and tablets has been showcasing great games for many months and today we're launching the Tegra Zone website at www.tegrazone.com. Now using your laptop or desktop you can access the latest game news, reviews and release information for Tegra-optimized games and Tegra-powered devices.

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by Stephen Jones, posted Aug 05 2011

Meet with other NVIDIA developers at the Vancouver Convention Centre, booth #453, to learn about new, breakthrough technologies for advanced visualization, game, graphics and GPGPU development. NVIDIA Tech Talk Presented by Dell

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by Mark Kilgard, posted Jul 25 2011

Conventional OpenGL supports rendering images (pixel rectangles and bitmaps) and simple geometric primitives (points, lines, polygons). NVIDIA's NV_path_rendering OpenGL extension adds a new rendering paradigm, known as path rendering, for rendering filled and stroked paths.

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