This page is home base for all of our PhysX and VisualFX tutorial and sample files. After following these tutorials and working through the sample content, you should have a good foundation of how to author PhysX and VisualFX content. The knowledge contained here will provide you, the artist, with an expanded creative palette that allows for new creative freedoms to add new kinds of physical effects to your immersive projects. These tutorials demonstrate basic and advanced techniques that can be applied to your game production.

PhysX Clothing 3dsMax

The clothing tutorials for 3dsMax guide you through navigating the new UI components, setting up basic and advanced assets, and exporting to a game engine such as Unreal Engine 3.

PhysX Clothing Maya

The clothing tutorials for Maya also guide you through navigating the new UI components, setting up a common character asset , and exporting to a game engine such as Unreal Engine 3.

PhysX Destruction PhysXLab

The destruction tutorials will guide you through basic and advanced techniques for fracturing an object and adding it into a game engine such as Unreal Engine 3 are all covered.

NVIDIA Turbulence

The turbulence tutorials guide you through the turbulence parameters and show you how you can create cool turbulence effects in UE3. We also provide a standalone turbulence authoring tool for non UE3 games.

PhysX Visual Debugger (PVD)

The PhysX Visual Debugger allows you you connect to your PhysX Scene and have a closer look at the different physx attributes / performance as well as record/play back PhysX scenes.