Getting Started
If you are a new Tegra developer or are simply looking to get your Tegra developer kit setup and running, We recommend the resources on this page, especially the Tegra Android Developer Pack (TADP).
To learn more about Tegra Development Tools, please see the Developer Webinars.
For additional information regarding the Tegra 250 Development Kits (Tango), please visit the Tegra 250 Development Kit page.
For Linux for Tegra, please see the Linux for Tegra (L4T) page.
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Tegra Android Developer Pack 1.0r8
Setting up an Android development environment can be a complex and frustrating experience. NVIDIA simplifies this for all Android developers with a single installer that manages this complexity for you. The Tegra Android Development Pack installs all software tools required to develop for Android on NVIDIA’s Tegra platform and is the perfect companion for developing native applications for Tegra DevKits. This suite of developer tools is targeted at Tegra devices, but will configure a development environment that will work with almost any Android device. Archived versions available here. Includes:
All Tegra SDK Samples will also be imported into an Eclipse workspace. The pack provides sample applications, support libraries and updated documentation for the following Android game development topics:
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05/09/12 |
Windows OSX Ubuntu 32-bit Ubuntu 64-bit |
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The Tegra Android Toolkit provides all of the software development tools, sample applications and documentation required to develop high-performance, low-power applications for Tegra Android.
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05/14/12 |
Windows OSX Ubuntu 32-bit Ubuntu 64-bit |
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Tegra Android Gingerbread (2.3) OS Image for Tegra2 Developer Kit (Ventana)
This includes the Android 2.3 (Gingerbread) OS Image for Tegra2 Developer Kits. This image fully supports the debugging and profiling tools included in the Tegra Android Toolkit. NOTE: Tegra Android OS Images are not currently available for OSX. |
12/08/11 |
Windows Ubuntu 32-bit Ubuntu 64-bit |
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Tegra Android Honeycomb (3.2) OS Image for Tegra2 Developer Kit (Ventana)
This includes the Android 3.2 (Honeycomb) OS Image for Tegra2 Developer Kits. This image fully supports the debugging and profiling tools included in the Tegra Android Toolkit. NOTE: Tegra Android OS Images are not currently available for OSX. |
12/08/11 |
Windows Ubuntu 32-bit Ubuntu 64-bit |
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Tegra Android Ice Cream Sandwich (4.0) OS Image for Tegra2 Developer Kit (Ventana)
This includes the Android 4.0 (Ice Cream Sandwich) OS Image for Tegra2 Developer Kits. This image fully supports the debugging and profiling tools included in the Tegra Android Toolkit. |
04/19/12 |
Windows OSX Ubuntu 32-bit Ubuntu 64-bit |
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Tegra 2 Technical Reference Manual
The Tegra 2 Technical Reference Manual is a technical document of over 1,300 pages targeted at those working on open source or other low level software projects that use or target the Tegra 2 processor. |
11/14/11 |
URL |
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Tegra Android Gingerbread (2.3) OS Image for Tegra3 Developer Kit (Cardhu)
This includes the Android 2.3 (Gingerbread) OS Image for Tegra3 Developer Kits. This image fully supports the debugging and profiling tools included in the Tegra Android Toolkit. NOTE: Tegra Android OS Images are not currently available for OSX. |
01/19/12 |
Windows Ubuntu 32-bit Ubuntu 64-bit |
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Tegra Android Honeycomb (3.2) OS Image for Tegra3 Developer Kit (Cardhu)
This includes the Android 3.2 (Honeycomb) OS Image for Tegra3 Developer Kits. This image fully supports the debugging and profiling tools included in the Tegra Android Toolkit. NOTE: Tegra Android OS Images are not currently available for OSX. |
01/19/12 |
Windows Ubuntu 32-bit Ubuntu 64-bit |
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Tegra Android Ice Cream Sandwich (4.0) OS Image for Tegra3 Developer Kit (Cardhu)
This includes the Android 4.0 (Ice Cream Sandwich) OS Image for Tegra3 Developer Kits. This image fully supports the debugging and profiling tools included in the Tegra Android Toolkit. |
04/19/12 |
Windows OSX Ubuntu 32-bit Ubuntu 64-bit |
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Android Application Lifecycle in Practice: A Developer's Guide
Detailed, real-world guide to making an Android 3D application that correctly handles device suspend/resume, orientation, notifications, etc. |
03/04/12 |
PDF |
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Bringing High-end 3D Games to Android
A presentation on porting games to Android, focusing on Application Lifecycle and compatibility. |
06/01/11 |
PDF |
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Developing shader-based OpenGL ES 2.0 applications on the Tegra platform: An OS-independent tutorial providing details of the capabilities of the Tegra OpenGL ES 2.0 hardware and driver. |
03/27/11 |
PDF |
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Android Accelerometer Whitepaper
Documentation on the correct use and transformation of accelerometer events on Android tablets and phones. |
11/11/10 |
PDF |
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Android Gaming On Tegra: The Future Of Gaming Is Now, And It's On The Move!
GDC 2012 presentation on Android and mobile 3D game development, including native code, optimization and console-style gaming support. |
03/08/12 |
PDF |
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Tegra3 + UE3: Sustainable Game Development In A Mobile World
GDC 2012 presentation from Phosphor Games that talks about the high level design and production philosophy that allowed them to produce a high quality mobile game on Tegra3 in 3-4 months. |
03/07/12 |
Video |




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