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GPU Gems 3: Part I - Geometry

Rendering particular objects such as terrain, characters, and trees is extremely ...... using an index per instance was faster due to better cache utilization of the vertices. ...... We have opted for the first solution, because it supports a fully dynamic ...

GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...

In addition, there is a vertex cache that stores vertex data both before and after the .... Instancing is most useful when the same object is drawn multiple times with ...... When a T-junction is detected, our implementation has opted to place a ...

GPU Gems 2: Part II - Shading, Lighting, and Shadows

When visualizing complex objects and architectures, perfect photorealism is ... limited both by CPU and by vertex processing and had moderate overdraw, we had .... even when the entire surface fits inside the texture cache (and 128-bit texels ...... sketchy boundaries and frame-to-frame coherence, we opt for a noise texture ...

GPU Gems 3

Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video ...... using an index per instance was faster due to better cache utilization of the vertices. ...... Hardware configurations bottlenecked by the GPU should therefore opt for ...