- Using VBOs
- Performance Question (VBO vs immediate mode) - NVIDIA ...
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... with immediate mode is >3x faster than drawing using VBO's. Here is the code snippet: FramebufferObjectPtr fbo = new FramebufferObject(); ...
- Using Vertex Buffer Objects | NVIDIA Developer Zone
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File, Description, Size. Using-VBOs.pdf, This whitepaper explains what vertex buffer objects (VBOs) are, and how to use them. 943.033KB. About · Contact ...
- Sharing numerous small buffer objects between OpenGL and OpenCL
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I'm going to put a work around in place, but was wondering what was going on. ... std::vector< unsigned > vbos; ... cl_mem sharedObject = 0; ...
- Using COLOR semantic with OpenGL 3 - NVIDIA Developer Forums
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... vertex buffer objects for OpenGL 3 that only the position worked. The colour data wasn't being applied. This is how I'm using the VBOs now: GLuint vao, vbo[2 ]; ...
- OpenGL cuda textures - NVIDIA Forums
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10 Jun 2009 ... Im trying to convert a VBOs code, that works on the CPU perfectly. ... glBindBuffer (GL_ARRAY_BUFFER, 0); // register buffer object with CUDA ...
- OpenCL / GL interop crash - NVIDIA Forums
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5 Jun 2011 ... I'm experiencing GPU crashes/freezes when the number of objects in a VBO, used in CL/GL interop, is exceeding ~32k objects. The VBO stores ...
- CUDA/OpenGL interop 'bug'/missing-documentation - NVIDIA Forums
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30 Jan 2009 ... Either cuGLUnmapBufferObject or cuGLUnregisterBufferObject leaves ... to realise that despite the fact I wasn't using VBOs, CUDA was binding ...
- type cast when using double-precision vbo with vert_program(float4 ...
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So i have this big triangular mesh with double-precision vertex positions. i ... double to float on-the-fly when rendering such a double vbo using a float ... With direct access to buffer object memory, that case gets harder if there ...
- Vertex buffer objects and host memory allocation - NVIDIA ...
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That's why I hoped that using static VBOs gives me back some host memory. As the application runs on windows and linux I used the ...
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