- CUDA C/C++ SDK CODE Samples | NVIDIA Developer Zone
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Specifically, for devices with compute capability less than 2.0, the function .... to use the clock function to measure the performance of kernel accurately. ... This sample applies a finite differences time domain progression stencil on a 3D surface. ..... The included RadixSort class can sort either key-value pairs (with float or ...
- CUDA 2.1 FAQ - NVIDIA Forums
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Aug 16, 2010 ... Just-in-time (JIT) compilation, for applications that dynamically ... What kind of performance increase can I expect using GPU ... http://www.nvidia.co... n_products.html ... Each multiprocessor also includes two special function units which .... object (PBO) and then map this buffer object for reading in CUDA.
- NVIDIA PerfKit | NVIDIA Developer Zone
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NVIDIA PerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. It gives you access to low-level ...
- GPU Computing SDK | NVIDIA Developer Zone
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Performance measurement and optimization. Bandwidth tests; Application profiling using timers. image Advanced application examples. Using CUDA with MPI ...
- NVIDIA Developer Zone
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Your center for all things game-related. DirectX, OpenGL, Cg, Performance Tools, Tips & Tricks, and Graphics SDKs. CUDA Zone. C++, C, Fortran, OpenCL, ...
- CUDA 1.0 FAQ (OBSOLETE) - NVIDIA Forums
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Feb 9, 2009 ... Providing orders of magnitude more performance than current CPUs ... If you include the graphics functionality that is accessible from ... http://www.nvidia.co... a_deskside.html ... No, you have to write to a mapped pixel buffer object in OpenGL, .... This is caused by the Windows "watchdog" timer that causes ...
- Make object file to use in another cpp project - NVIDIA Forums
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Jun 16, 2011 ... So I have my kernel and a kernel caller function (called "gpucaller"), both inside ... q.mapbits(); int size = sizeof(cuFloatComplex) * N; // start timer cutilCheckError( ... WITH THE USE # OR PERFORMANCE OF THIS SOURCE CODE. ..... scp qcl-$ (VERSION)*.tgz oemer@tph.tuwien.ac.at:html/tgz scp: dist-src ...
- GPU Gems: Chapter 2. Rendering Water Caustics
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Those that hit other objects (such as a whale, a ship, or a stone) are discarded. ... a tiny portion of the computation time actually contributes to the end result. ... The platform is based upon Fast Fourier Transforms (FFTs) for wave function modeling. ... on the GPU gives even better visual quality and improves its performance.
- CUDA FAQ | NVIDIA Developer Zone
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Q: What kind of performance increase can I expect using GPU Computing over CPU-only ... Support for atomic functions operating in shared memory and atomic .... In OpenGL you have to write to a mapped pixel buffer object (PBO), and then render from this. .... Q: Is it possible to execute multiple kernels at the same time?
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