- Texture Space Bump Mapping | NVIDIA Developer Zone
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Texture_Space_Bump_Mapping.pdf, A presentation covering Texture Space Bump Mapping, a fundamental concept in per-pixel bump mapping. 515.94KB ...
- The Cg Tutorial: Chapter 8. Bump Mapping
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Unfortunately, object-space bump mapping ties your normal map textures to the specific geometry that you are bump mapping. Creating a normal map requires ...
- GPU Gems 2: Chapter 8. Per-Pixel Displacement Mapping with ...
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Unlike bump mapping, which affects only the shading of surfaces, displacement mapping adjusts ... This means work is concentrated on nearby objects, where it is needed most. ... It begins by transforming the viewing ray into texture space.
- GPU Gems: Chapter 35. Leveraging High-Quality Software ...
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The technique that generates the map consists of these steps: Compute the normal at the surface of the high-resolution objects in model space, using the texture ...
- Projective Texture Mapping
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mapping, we use real texture coordinates, or coordinates in real space. For projective 2D texture ... LINEAR and GL_EYE_LINEAR texgen, the vertex position (in object space and eye ... space normal vector to the texture coordinates. OpenGL ...
- GPU Gems: Part I - Natural Effects
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We generate a normal map for the surface by sampling the normals of a sum of ..... Those parameters are the transform to take our normals from texture space to ... For smaller bodies of water, however, where the reflections show the objects ...
- The Cg Tutorial: Copyright, Dedications and Foreword
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Control Maps. 181. Normal Map Textures .... Consistent Texture-Space Bump Mapping vs. ... The Same Triangle Exists in Object Space and Texture Space. 225 ...
- GPU Gems: Chapter 1. Effective Water Simulation from Physical ...
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We generate a normal map for the surface by sampling the normals of a sum of ... In fact, the fine waves in our water texture dominate the realism of our simulation. ... Wavelength (L): the crest-to-crest distance between waves in world space. ..... For smaller bodies of water, however, where the reflections show the objects on ...
- Cube Map OGL Tutorial | NVIDIA Developer Zone
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Locations on a flat 2D image (the texture map) are attached to vertices of a 3D ... map texturing, it is possible to render a dynamic object that reflects the above ..... ofM into the texture matrix to rotate the eye-space reflection or normal vectors ...
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