- Cube Map OGL Tutorial | NVIDIA Developer Zone
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Think of an object such as a silver candlestick. ... Dual paraboloid mapping also requires involved texture coordinate generation math (unless a special OpenGL ...
- SceniX loader problem, losing UVs? - NVIDIA Developer Forums
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The trouble is that the UV texture coordinate data is lost whenever its material ... Is there a way to make SceniX keep the UVs for an object when ... is an environment map which enables texture coordinate generation instead.
- Texture Coordinate Generation | NVIDIA Developer Zone
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Texture Coordinate Generation. DownLoad. File, Description, Size. TextureCoordGen.pdf, Basic coverage of GLTexGenfv & GLTexGeni under OpenGL, 108.934 ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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Apr 20, 2011 ... First, they lack the ability to transform vertices of 3D objects; instead, .... for use by the rasterizer, generating texture coordinates for texturing, ...
- GPU Gems: Chapter 39. Volume Rendering Techniques
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Each primitive is assigned texture coordinates for sampling the volume texture. ... When the data set is stored as a 3D texture object, the proxy geometry ... on the CPU, in a vertex program, or via automatic texture-coordinate generation.
- GPU Gems: Chapter 28. Graphics Pipeline Performance
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For this reason, it frequently helps to vary workloads on an object-by-object, ... vertex work such as specular lighting or texture-coordinate generation state.
- GPU Gems: Chapter 32. An Introduction to Shader Interfaces
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Unlike object-oriented languages that provide this kind of mechanism for ..... from by adding an interface that describes texture-coordinate generation (such as ...
- GPU Gems: Part V - Performance and Practicalities
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Fragment shading refers to the actual cost of generating a fragment, with associated color and depth .... Batches are frequently broken when different objects use different textures. .... Consider your target resolution and texture coordinates.
- Chapter 14. Perspective Shadow Maps: Care and Feeding
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Shadow generation has always been a big problem in real-time 3D graphics. ... Almost every object in the scene should cast and receive shadows, there should be ..... point, and V is the point for which we're generating texture coordinates.
- GPU Gems 2: Chapter 43. GPU Computing for Protein Structure ...
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Performance is improved by moving the texture coordinate generation from the shader ... Moving texture coordinate generation from the shader to the rasterizer ...
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