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Cube Map OGL Tutorial | NVIDIA Developer Zone

Think of an object such as a silver candlestick. ... Dual paraboloid mapping also requires involved texture coordinate generation math (unless a special OpenGL ...

SceniX loader problem, losing UVs? - NVIDIA Developer Forums

The trouble is that the UV texture coordinate data is lost whenever its material ... Is there a way to make SceniX keep the UVs for an object when ... is an environment map which enables texture coordinate generation instead.

Texture Coordinate Generation | NVIDIA Developer Zone

Texture Coordinate Generation. DownLoad. File, Description, Size. TextureCoordGen.pdf, Basic coverage of GLTexGenfv & GLTexGeni under OpenGL, 108.934 ...

The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone

Apr 20, 2011 ... First, they lack the ability to transform vertices of 3D objects; instead, .... for use by the rasterizer, generating texture coordinates for texturing, ...

GPU Gems: Chapter 39. Volume Rendering Techniques

Each primitive is assigned texture coordinates for sampling the volume texture. ... When the data set is stored as a 3D texture object, the proxy geometry ... on the CPU, in a vertex program, or via automatic texture-coordinate generation.

GPU Gems: Chapter 28. Graphics Pipeline Performance

For this reason, it frequently helps to vary workloads on an object-by-object, ... vertex work such as specular lighting or texture-coordinate generation state.

GPU Gems: Chapter 32. An Introduction to Shader Interfaces

Unlike object-oriented languages that provide this kind of mechanism for ..... from by adding an interface that describes texture-coordinate generation (such as ...

GPU Gems: Part V - Performance and Practicalities

Fragment shading refers to the actual cost of generating a fragment, with associated color and depth .... Batches are frequently broken when different objects use different textures. .... Consider your target resolution and texture coordinates.

Chapter 14. Perspective Shadow Maps: Care and Feeding

Shadow generation has always been a big problem in real-time 3D graphics. ... Almost every object in the scene should cast and receive shadows, there should be ..... point, and V is the point for which we're generating texture coordinates.

GPU Gems 2: Chapter 43. GPU Computing for Protein Structure ...

Performance is improved by moving the texture coordinate generation from the shader ... Moving texture coordinate generation from the shader to the rasterizer ...