- Projective Texture Mapping
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Projective texture mapping refers both to the way texture coordinates are assigned to vertices .... OpenGL texture coordinate generation (texgen) facility. ... LINEAR and GL_EYE_LINEAR texgen, the vertex position (in object space and eye ...
- Cube Map OGL Tutorial | NVIDIA Developer Zone
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Think of an object such as a silver candlestick. ... Dual paraboloid mapping also requires involved texture coordinate generation math (unless a special OpenGL ...
- Texture Coordinate Generation | NVIDIA Developer Zone
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Texture Coordinate Generation. DownLoad. File, Description, Size. TextureCoordGen.pdf, Basic coverage of GLTexGenfv & GLTexGeni under OpenGL, 108.934 ...
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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20 Apr 2011 ... First, they lack the ability to transform vertices of 3D objects; instead, .... for use by the rasterizer, generating texture coordinates for texturing, ...
- Real-Time BRDF-based Lighting using Cube-Maps
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Suppose we have surface point along with a local coordinate system defined by the ... current generation of graphics hardware does not provide support for 4D textures. ...... Render the object using the texture coordinates computed in steps 1 ...
- GPU Gems: Chapter 28. Graphics Pipeline Performance
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For this reason, it frequently helps to vary workloads on an object-by-object, ... vertex work such as specular lighting or texture-coordinate generation state.
- GPU Gems: Chapter 39. Volume Rendering Techniques
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Each primitive is assigned texture coordinates for sampling the volume texture. ... When the data set is stored as a 3D texture object, the proxy geometry ... on the CPU, in a vertex program, or via automatic texture-coordinate generation.
- GPU Gems: Part V - Performance and Practicalities
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Fragment shading refers to the actual cost of generating a fragment, with associated ... vertex work such as specular lighting or texture-coordinate generation state. ... Batches are frequently broken when different objects use different textures.
- GPU Gems: Chapter 14. Perspective Shadow Maps: Care and ...
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Shadow generation has always been a big problem in real-time 3D graphics. ... Almost every object in the scene should cast and receive shadows, there should be ..... point, and V is the point for which we're generating texture coordinates.
- GPU Gems 2: Chapter 43. GPU Computing for Protein Structure ...
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Performance is improved by moving the texture coordinate generation from the shader ... Moving texture coordinate generation from the shader to the rasterizer ...
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