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Adaptive Terrain Tessellation on the GPU
GPU Gems 3

Chapter 1: Generating Complex Procedural Terrains Using the GPU ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ... Ultimately, Mark Peercy and the coauthors of the SIGGRAPH 2000 paper "Interactive Multi-Pass Programmable ...... Copyright © 2008 NVIDIA Corporation ...

My car actor is having issues with shadowmapping, using ...

14 Aug 2008 ... Aug 7 2008, 11:24 PM ... I have a car model that is moving around the terrain and using ... GLSL 1.3 is out next week or the spec anyway at Siggraph. ... and sure enough I'm getting conflicts where translated objects are fine, ...