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- GPU Gems 3
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Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video ... Ultimately, Mark Peercy and the coauthors of the SIGGRAPH 2000 paper .... He is also a co-inventor of the UV pelting approach for parameterization and seamless texturing of polygonal or subdivision ..... Copyright © 2008 NVIDIA Corporation ...
- GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...
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... a heat sink is 158 watts and will gradually rise to a ceiling of 198 watts by 2008. ..... Instancing is most useful when the same object is drawn multiple times with different ...... In Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics ...... This technique can also be used for subdivision algorithms, such as the ...