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Siggraph 2008: HBAO: Horizon-Based Ambient Occlusion
OpenGL Driver Support | NVIDIA Developer Zone

Aug 11, 2011 ... OpenGL Driver Support. Windows driver version 280.47 and Linux drivers version 280.10.01.04 provide full support for OpenGL 4.2 and GLSL ...

3D Vision and Surround Technology | NVIDIA Developer Zone

NVISION 2008 Presentation; GDC 2008 – Video (second half of this ... Stereoscopic 3D in Your Applications · SIGGRAPH Asia 2010: Stereoscopy, from XY to Z ...

GPU AI - Path Finding | NVIDIA Developer Zone

GPU Accelerated Pathfinding, Proceedings of the 23rd ACM SIGGRAPH/ EUROGRAPHICS symposium on Graphics hardware 2008. Presentation (free PDF) ...

Programmatically assigning textures - NVIDIA Developer Forums

Also, is there a way to check if an object is textured in RTFx files? I'd like .... SIGGRAPH 2008: http://www.youtube.com/watch?v=BAZQlQ86IB4 ...

OpenCL | NVIDIA Developer Zone

OpenCL. OpenCL™ (Open Computing Language) is a low-level API for heterogeneous computing that runs on CUDA architecture GPUs. Using the OpenCL API ...

CUDA Education & Training | NVIDIA Developer Zone

GPU Computing offers immense computing capabilities - but to leverage it requires Parallel Thinking. The most complex part of the process of implementing a ...

Under the PhysX hood - any publication pointers? - NVIDIA ...

I understand Witkin & Baraff's 1997 SIGGRAPH tutorial on rigid body ... the object texture to compare with the images input from the camera.

OptiX out of memory for big triangle mesh? - NVIDIA Developer ...

Please have a look through the GPU Ray Tracing presentations on the bottom of this page http://www.nvidia.com/object/siggraph-2011.html for ...

newbie question - NVIDIA Forums

Mar 6, 2009 ... On Siggraph 2008 ID software have demo'ed a 3D Voxel ... (as you go closer to an object, more data is streamed in to increase the resolution).