- Siggraph 2008: HBAO: Horizon-Based Ambient Occlusion
- OpenGL Driver Support | NVIDIA Developer Zone
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Aug 11, 2011 ... OpenGL Driver Support. Windows driver version 280.47 and Linux drivers version 280.10.01.04 provide full support for OpenGL 4.2 and GLSL ...
- 3D Vision and Surround Technology | NVIDIA Developer Zone
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NVISION 2008 Presentation; GDC 2008 – Video (second half of this ... Stereoscopic 3D in Your Applications · SIGGRAPH Asia 2010: Stereoscopy, from XY to Z ...
- GPU AI - Path Finding | NVIDIA Developer Zone
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GPU Accelerated Pathfinding, Proceedings of the 23rd ACM SIGGRAPH/ EUROGRAPHICS symposium on Graphics hardware 2008. Presentation (free PDF) ...
- Programmatically assigning textures - NVIDIA Developer Forums
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Also, is there a way to check if an object is textured in RTFx files? I'd like .... SIGGRAPH 2008: http://www.youtube.com/watch?v=BAZQlQ86IB4 ...
- OpenCL | NVIDIA Developer Zone
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OpenCL. OpenCL™ (Open Computing Language) is a low-level API for heterogeneous computing that runs on CUDA architecture GPUs. Using the OpenCL API ...
- CUDA Education & Training | NVIDIA Developer Zone
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GPU Computing offers immense computing capabilities - but to leverage it requires Parallel Thinking. The most complex part of the process of implementing a ...
- Under the PhysX hood - any publication pointers? - NVIDIA ...
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I understand Witkin & Baraff's 1997 SIGGRAPH tutorial on rigid body ... the object texture to compare with the images input from the camera.
- OptiX out of memory for big triangle mesh? - NVIDIA Developer ...
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Please have a look through the GPU Ray Tracing presentations on the bottom of this page http://www.nvidia.com/object/siggraph-2011.html for ...
- newbie question - NVIDIA Forums
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Mar 6, 2009 ... On Siggraph 2008 ID software have demo'ed a 3D Voxel ... (as you go closer to an object, more data is streamed in to increase the resolution).
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