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The Cg Tutorial: Chapter 4. Transformations

The graphics pipeline takes geometric data representing an object or scene ( typically .... Most lighting and other shading computations involve quantities such as ...

GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A ...

In graphics, this can be done by rendering the z-values for all objects first, before shading. For general-purpose computation, the z-cull unit can be used to select ...

GPU Gems 2: Part I - Geometric Complexity | NVIDIA Developer Zone

Jul 13, 2009 ... Geometric complexity—how many objects are visible and how detailed ... processing for the vertex- and pixel-shading units, then generalizing those to be ... occlusion information, yet minimally increases computation cost.

The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone

Apr 20, 2011 ... Broadly, this type of language is called a shading language. ... recipe for how to render an object by using programmable graphics hardware. ... In such a model, computation occurs in response to data that flows through a ...

GPU Gems 3: Chapter 16. Vegetation Procedural Animation and ...

Vegetation Procedural Animation and Shading in Crysis ... but also the leaves, in detail, with all computations procedurally and efficiently done on the GPU. ... which is enough for our vegetation case, because it is a single vegetation object.

GPU Gems: Chapter 35. Leveraging High-Quality Software ...

To compute the tangents in our test case, we use a custom mental ray shader that temporarily overrides the current object's shading and displays the tangents as ...

SceniX Details | NVIDIA Developer Zone

The SceniX scene management engine is an object-oriented programming ... SceniX takes advantage of modern GPU shading and compute power by fully ...

GPU Gems 3: Chapter 26. Object Detection by Color: Using the GPU ...

In this chapter, we discuss one use of object detection: overlaying a tracked object with an image. As you'll see, the computational requirements of this ...

GPU Gems: Chapter 10. Cinematic Lighting

First, we compute the surface shading information by performing various ... Then we loop over each light source that illuminates the object and compute its ...

GPU Gems 3: Chapter 19. Deferred Shading in Tabula Rasa

Typical rendering engines perform all four of these steps at one time when rendering an object in the scene. Deferred shading is a technique that separates the ...