- FX Composer | NVIDIA Developer Zone
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Particle systems; Support for the NVIDIA Shader Debugger; Remote control ... Support for .dds, .jpg, .bmp, .png, .tif; Drag-and-drop textures onto object materials ... Author COLLADA assets; Create and remove COLLADA documents; Move, ...
- Cg Toolkit | NVIDIA Developer Zone
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Vertex shaders aren't disabled by tessellation shader state assignments; DirectX ... API created parameters to precompiled (CG_OBJECT) program parameters ...
- OpenGL 3.3 Sampler Objects with CG Fragment Shader - NVIDIA ...
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Hi, I have been trying to get my CG fragment shader working with the sampler objects introduced in OpenGL 3.3 but the shader does not seem to be associating ...
- NVIDIA Shader Library | NVIDIA Developer Zone
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Currently, we are not soliciting for new shader submissions, but we will re-open ... The standard way to use this would be to have all objects export their normals.
- The Cg Tutorial: Chapter 1. Introduction | NVIDIA Developer Zone
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20 Apr 2011 ... In addition to being specialized for graphics, Cg and other shading ..... First, they lack the ability to transform vertices of 3D objects; instead, .... Instructions access several distinct sets of registers banks that ... This flexibility means that NVIDIA's Cg implementation provides a way to author programs that work ...
- NVEmulate | NVIDIA Developer Zone
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These files contain the concatenation of all your shader object source text. ... Before you submit a GLSL bug report to NVIDIA, double check that the assembly ...
- Resolved: Using OpenGL Vertex Array Objects With Cg Shaders ...
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I'm writing an application which uses OpenGL vertex array objects and Cg shaders, however I'm having difficulty getting the latter to read ...
- Bindless Graphics | NVIDIA Developer Zone
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... in programmability have focused on additional flexibility in shaders (expanding ... vertex buffer objects, fixed-function shading state and parameters have been ...
- SceniX Details | NVIDIA Developer Zone
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The SceniX scene management engine is an object-oriented programming library ... at the Shader Level (multi-pass effects), Geometry-level, and Scene- level ...
- GPU Gems 2: Chapter 8. Per-Pixel Displacement Mapping with ...
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... for adding small-scale displacement mapping to objects in a pixel shader. ... given that it can be implemented with only three extra shader instructions.
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