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Cube Map OGL Tutorial | NVIDIA Developer Zone

Locations on a flat 2D image (the texture map) are attached to vertices of a 3D ... a flat texture image, reflective surfaces map locations on the object's surface to the .... Accessing the cube map based on the surface normal vector (as opposed to ...

GPU Gems: Chapter 35. Leveraging High-Quality Software ...

Apply that normal map on the low-resolution object. .... of real-time shaders will be attached to this model: (1) the real-time equivalent of a reflective bump map, ...

The Cg Tutorial: Chapter 8. Bump Mapping

"Bump Mapping a Brick Wall" introduces bump mapping of a single rectangle. .... maps for encoding environment maps as a way to give objects a reflective .... Unfortunately, object-space bump mapping ties your normal map textures to the ...

GPU Gems: Chapter 19. Image-Based Lighting

Figure 19-3 Reflective Object with Localized Reflection ... This reflection can also be bump mapped, as shown in Figure 19-5 (only bump has been added).

The Cg Tutorial: Chapter 7. Environment Mapping Techniques ...

16 Jul 2009 ... Let's start with the most common use of environment mapping: creating a chrome -like reflective object. This is the bare-bones application of the ...

GPU Gems: Part III: Materials

For more accurate simulations, we may also need to know the normal, and ... We have to be careful that the object has a good UV mapping; that is, each ...... We see a reflective object (a large gold mask) in a fairly typical reflection-mapped ...

GPU Gems 2: Chapter 19. Generic Refraction Simulation

This texture can be used to determine which objects are visible behind the refractive objects that ... The perturbation can be achieved using a normal map N, where the normal-map red .... The Fragment Program for Refractive/Reflective Water ...

GPU Gems: Chapter 3. Skin in the "Dawn" Demo

Furthermore, skin has extremely fine variations that affect its reflective properties. ... Adding a bump map provided some additional detail when seen in .... boneIndex0_3.w], objectCoord)); // Repeat the previous skinning ops // on the surface ...

Frequently Asked GeForce3 - | NVIDIA Developer Zone

For general reflective bump-mapping, use the true reflective bump-mapping .... This should only be a rough sort at the object level, not a per-polygon exact sort.

GPU Gems: Part V - Performance and Practicalities

Occlusion queries allow the GPU to return the amount of pixels that an object ...... be attached to this model: (1) the real-time equivalent of a reflective bump map, ...