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GPU Gems 2: Part II - Shading, Lighting, and Shadows

Every current algorithm for real-time shadows, for example, has artifacts in certain .... parallax mapping, normal map decompression, detail texturing, and so on. ... In S.T.A.L.K.E.R., we stored material and object IDs in the spare components ...... However, existing GPU texture-compression techniques such as DXT have a ...

Resources

APEX Destruction PhysXLab Fracture Map tutorial... Type: ZIP · APEX-PhysxLab- multifbx. APEX Destruction PhysXLab Multi FBX Tutorial files. Type: ZIP ...

GPU Gems 3: Part IV - Image Effects

"Real-Time Relief Mapping on Arbitrary Polygonal Surfaces. ..... Render all solid objects in the scene as normal, with depth-writes. ...... formats (RGB, RGBA, luminance, luminance alpha, and DXT compressed), both in OpenGL and in DirectX.

GPU Gems 3: Chapter 24. The Importance of Being Linear | NVIDIA ...

17 Jul 2009 ... The brightness of rendered objects will change along contour edges ... Figure 24- 4 shows a comparison between two real-time renderings .... Alpha channels, normal maps, displacement values (and so on) are ... RGBA, luminance, luminance alpha, and DXT compressed), both in OpenGL and in DirectX.

GPU Gems 3: Chapter 41. Using the Geometry Shader for Compact ...

17 Jul 2009... class of general-purpose algorithms beyond the normal usage of processing geometry. .... DXT is a compression algorithm that takes a 4x4-pixel block as input. ... In short, the algorithm builds a map of all lines—represented with the pair (q ..... Object Detection by Color: Using the GPU for Real-Time Video ...

GPU Gems 3

Chapter 22: Baking Normal Maps on the GPU ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ..... His recent work focuses on the compression problems raised by trying to render ...... RGBA, luminance, luminance alpha, and DXT compressed), both in OpenGL and in DirectX.

GPU Gems 3: Part VI - GPU Computing

Second, array parameters and the new texture-buffer object provide a flexible ..... The real challenge is to manage the assignment of different random number ..... for S in two months' time, using random samples from the log-normal distribution. ...... also be used by DXT-like compression schemes, where the size of the output ...