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NVIDIA Texture Tools for Adobe Photoshop | NVIDIA Developer Zone

For Adobe Photoshop 5.0, 6.0, 7.0, CS, CS2, CS3, CS4 and CS5. ... The NVIDIA DDS plug-in supports the DXTC texture compression format and allows you to ...

NVIDIA Developer Zone

Search this site: Developer Centers · Game & Graphics · CUDA Zone · Mobile · Professional Graphics · Technologies · APEX · CUDA Libraries · Engines ...

Legacy Texture Tools | NVIDIA Developer Zone

This page contains several useful texture manipulation tools. ... stitch, a tool that recombines MIP levels into a single DDS file and readDXT, which reads compressed images and writes TGA files. ... Treyarch.com) for the 3dsmax .dds plugin ...

Texture Tools 2.08 (64-bit) | NVIDIA Developer Zone

NVIDIA_Texture_Tools_x64_2.08.0601.1625.exe, The NVIDIA Texture Tools is a ... and normal map generation, format conversion and DXT compression. 3.815 ...

Android tablets are here! | NVIDIA Developer Zone

Mar 14, 2011 ... Finally, look at your artwork; is there a way to optimize the number of objects or ... Tegra 2 supports uncompressed and compressed textures (DXT1, 3 & 5 and ETC1). Which texture compression to use is a fairly subjective question but ... NVIDIA texture tools for Adobe Photoshop · NVIDIA legacy DXT tools ...

NVIDIA Plug-in for Adobe Photoshop (32-bit) (8.51.0816.1945 ...

NVIDIA Plug-in for Adobe Photoshop (32-bit) (8.51.0816.1945) ... NVIDIA's Adobe Photoshop toolkit with tools for manipulating Normal Maps and DDS textures.

Mipmap generation filter type - NVIDIA Developer Forums

The photoshop plugins do not use the new texture tools yet, and thus the .... Our profiles describe the type of compression, bit format, and mipmap filter for various texture .... http://developer.nvidia.com/object/texture_tools.html ...

GPU Gems 3: Chapter 18. Relaxed Cone Stepping for Relief Mapping

The presence of geometric details on object surfaces dramatically changes ... This way texture compression will work better, because a specialized normal ... Then, find the intersection P of the transformed viewing ray against the depth map.

CUDA 2.1 FAQ - NVIDIA Forums

Dec 18, 2008 ... In OpenGL you have to write to a mapped pixel buffer object (PBO), and then render from this. ... Cube maps, texture arrays, compressed textures and mip- maps are not currently supported. ..... P.S. Sorry for my english. Back to ...

GPU Gems 3: Chapter 41. Using the Geometry Shader for Compact ...

Jul 17, 2009 ... Let's take a compressor program, for example, that is working on an input stream of data. ... which is useful when we're implementing on-the-fly texture compression. .... But a PS cannot be used for compression algorithms—such as for some ..... Object Detection by Color: Using the GPU for Real-Time Video ...