- Projective Texture Mapping
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The two types of texgen that are useful for projective texture mapping are object linear and eye linear. In both of these modes each component of the texture ...
- The Cg Tutorial: Chapter 9. Advanced Topics | NVIDIA Developer ...
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18 May 2011 ... Figure 9-6 shows an example of projective texturing. The scene consists of a plane, along with two objects—a box and a sphere—floating ...
- GPU Gems 2: Chapter 19. Generic Refraction Simulation
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This texture can be used to determine which objects are visible behind the refractive ... small value to add a displacement into the projected texture coordinates.
- GPU Gems: Chapter 14. Perspective Shadow Maps: Care and ...
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The usual projective transform moves objects behind the camera to the other side of .... We're trying to hold the entire unit cube in a single shadow map texture, ...
- GPU Gems: Part II - Lighting and Shadows
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A single object can be lit by multiple lights, and the lights can have arbitrary ...... Finally, we added projective texture support to allow a wide variety of effects, ...
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Presentation on projective texturing from GDC '99. Type: PDF ... This white paper covers the details of projective. ... This demo shows solid texturing of an object.
- GPU Gems: Chapter 16. Real-Time Approximations to Subsurface ...
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They result mainly from the limited resolution of the texture map, which causes pixels from the background to be projected onto the edges of the object.
- GPU Gems: Chapter 10. Cinematic Lighting
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Finally, we added projective texture support to allow a wide variety of effects, such as slide projectors and fake shadows from off-screen objects. These tricks are ...
- GPU Gems: Part III: Materials
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They result mainly from the limited resolution of the texture map, which causes pixels from the background to be projected onto the edges of the object.
- The Cg Tutorial: Chapter 7. Environment Mapping Techniques
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By now, you know how to light, transform, texture, and animate objects with Cg. .... we assume that the modeling transform is affine (rather than projective) and ...
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