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Projective Texture Mapping

The two types of texgen that are useful for projective texture mapping are object linear and eye linear. In both of these modes each component of the texture ...

The Cg Tutorial: Chapter 9. Advanced Topics | NVIDIA Developer ...

18 May 2011 ... Figure 9-6 shows an example of projective texturing. The scene consists of a plane, along with two objects—a box and a sphere—floating ...

GPU Gems 2: Chapter 19. Generic Refraction Simulation

This texture can be used to determine which objects are visible behind the refractive ... small value to add a displacement into the projected texture coordinates.

GPU Gems: Chapter 14. Perspective Shadow Maps: Care and ...

The usual projective transform moves objects behind the camera to the other side of .... We're trying to hold the entire unit cube in a single shadow map texture, ...

GPU Gems: Part II - Lighting and Shadows

A single object can be lit by multiple lights, and the lights can have arbitrary ...... Finally, we added projective texture support to allow a wide variety of effects, ...

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Presentation on projective texturing from GDC '99. Type: PDF ... This white paper covers the details of projective. ... This demo shows solid texturing of an object.

GPU Gems: Chapter 16. Real-Time Approximations to Subsurface ...

They result mainly from the limited resolution of the texture map, which causes pixels from the background to be projected onto the edges of the object.

GPU Gems: Chapter 10. Cinematic Lighting

Finally, we added projective texture support to allow a wide variety of effects, such as slide projectors and fake shadows from off-screen objects. These tricks are ...

GPU Gems: Part III: Materials

They result mainly from the limited resolution of the texture map, which causes pixels from the background to be projected onto the edges of the object.

The Cg Tutorial: Chapter 7. Environment Mapping Techniques

By now, you know how to light, transform, texture, and animate objects with Cg. .... we assume that the modeling transform is affine (rather than projective) and ...