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GPU Performance Tuning with NVIDIA Performance Tools
NVIDIA PerfKit | NVIDIA Developer Zone

NVIDIA PerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. It gives you access to low-level ...

GDC 2012 | NVIDIA Developer Zone

14 Feb 2012 ... At GDC 2012, NVIDIA delivered a broad selection of presentations designed ... performance degradation without any of the usual smoking guns. ... NVIDIA's Tegra Profiler gives you the tools you need to properly .... Room 2006, West Hall ... The first is the inclusion of dynamic objects within the full radiosity ...

What is CUDA | NVIDIA Developer Zone

CUDA™ is a parallel computing platform and programming model that enables dramatic increases in computing performance by harnessing the power of the ...

CUDA Spotlight: GPU-Accelerated Biophotonics & Biomedical Optics

Used in conjunction with fMRI, the new tool has the potential to improve the ... The major performance bottleneck of MC was solved employing NVIDIA ... From 2006 to 2009, he was a senior programmer at Wizardsoft Ltd ... A. Doronin, I. Meglinski, “Online Object Oriented Monte Carlo computational tool for the ... GDC 2012 ...

GPU Gems 3: Chapter 36. AES Encryption and Decryption on the ...

17 Jul 2009 ... On current GeForce 8 Series GPUs, the texture-buffer-object approach generally yields better performance than using array parameters.

GPU Gems 3: Chapter 18. Relaxed Cone Stepping for Relief Mapping

17 Jul 2009 ... Tools · CUDA-GDB · CUDA-MEMCHECK · CUDA Toolkit & SDK · NVAPI ... The presence of geometric details on object surfaces dramatically changes the ... Cone step mapping (CSM) (Dummer 2006) provides a clever ... It also provides better performance because during the relief-mapping ..... GDC 2012 ...

GPU Gems 3: Chapter 27. Motion Blur as a Post-Processing Effect ...

17 Jul 2009 ... Another disadvantage is that rendering to multiple render targets may decrease performance on some platforms. Additionally, some platforms ...

GPU Gems 3: Contributors | NVIDIA Developer Zone

17 Jul 2009 ... Evan is a frequent speaker at GDC and he has contributed to chapters in the Game ... In 2006 he graduated summa cum laude for his master's degree at the ... Lately, his efforts have gone into GPU algorithms for the display of curved objects . .... His research interests center on high-performance computing, ...

GPU Gems 3: Chapter 10. Parallel-Split Shadow Maps on ...

17 Jul 2009 ... 2006). In this technique the view frustum is split into multiple depth layers using clip planes parallel to ... How do we alleviate the performance drop caused by multiple rendering passes when .... This case is illustrated by the "caster" object in Figure 10-5. ..... Journal of Graphical Tools 7(4), pp. .... GDC 2012 ...