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Performance Tools Agenda. Problem statement ... NVPerfKit 2.0: Driver and GPU Performance Data. GLExpert: ..... Draw calls associated with object 0 and flush ...

PhysX | NVIDIA Developer Zone

Many of NVIDIA's Tools and Middleware partners also provide additional functionality to the ... In 2006, games were primarily played on PCs. ... of each platform while at the same time providing optimized performance given the ... GDC 2012 ...

GPU Gems 3: Chapter 10. Parallel-Split Shadow Maps on ...

Jul 17, 2009 ... 2006). In this technique the view frustum is split into multiple depth layers using clip planes parallel to ... How do we alleviate the performance drop caused by multiple rendering passes when .... This case is illustrated by the "caster" object in Figure 10-5. ..... Journal of Graphical Tools 7(4), pp. .... GDC 2012 ...

GPU Gems 3: Chapter 28. Practical Post-Process Depth of Field ...

Jul 17, 2009 ... Tools · CUDA-GDB · CUDA-MEMCHECK · CUDA Toolkit & SDK · NVAPI ... They improve performance by using lower levels of detail for objects that are ... (2006) achieve the blurring seen in DoF by modeling it as heat ..... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField.pdf.

GPU Gems 3: Chapter 15. Playable Universal Capture | NVIDIA ...

Jul 17, 2009... 3 Concept Demo) to fully interactive (E3 2006 Tiger Woods demo), ... That is why the techniques in this chapter are based on a philosophy of performance capture. ..... .download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf. ... Object Detection by Color: Using the GPU for Real-Time Video ...

GPU Gems 3

Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image Processing ... At this writing, the NVIDIA GeForce 8800 Ultra performs over 400 billion .... Kevin has been a regular speaker at events such as SIGGRAPH and GDC .... He received an M.S. in engineering from the University of Tokyo in 2006.

GPU Gems 3: Chapter 14. Advanced Techniques for Realistic Real ...

The shading performance of modern GPUs, coupled with advances in 3D scanning ... Donner and Jensen 2006 later introduce a two-layer model that still gives .... calculation that allows m, the roughness parameter, to vary over the object. .... the known profile and then using optimization tools (such as those available in ...

NVIDIA Shader Library | NVIDIA Developer Zone

The standard way to use this would be to have all objects export their ... Note use of 16-bit textures (g16r16) for precision with performance A ... Application of " Image Enhancement by Unsharp Masking the Depth Buffer" from Siggraph 2006. ..... A helpful tool for artists to optimize their texture sizes, so that textures created by ...

GPU Gems 3: Part IV - Image Effects

For opaque objects, ray casting is the fastest and most accurate option ... done, the performance mirrored that of Policarpo and Oliveira 2006 because of the ... The use of adequate tools, however, helps reduce production time—as in the ...... Available online at http://ati.amd.com/developer/gdc/Scheuermann_DepthOfField .pdf.