- SceniX Details | NVIDIA Developer Zone
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The SceniX scene management engine is an object-oriented programming ... high performance solutions like RTT DeltaGen® and Autodesk Showcase® that adds ... significantly reducing the amount of OpenGL programming required to build ... and Scene-level; Interactive Shadow Maps w/ Intensity; Scene Effects: Depth of ...
- SceniX | NVIDIA Developer Zone
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Images courtesy of Realtime Technology AG (RTT) and Autodesk. ... The NVSG importer failed to read quoted object names containing spaces. ... migrating existing material parameters, casting shadows into a loaded scene. Fixed a ... Incorporates an OpenGL-based real time renderer and an NVIDIA OptiX based ray tracer.
- All Discussions - NVIDIA Developer Forums
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Votes0. How rtTransform* works? ... What's the best way to implement stereo projection in openGL using GLSL? ... Shadow map creation, Spot light Cut off Angle ...
- Using SAS in FX and CgFX File Formats | NVIDIA Developer Zone
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Using SAS in FX and CgFX File Formats. DownLoad. File, Description, Size. Using_SAS_v1_03.pdf, This document covers the use of SAS (that is,, 493.092 KB ...
- integrated raytracer: IntersectionProgram attachment - NVIDIA Forums
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Jan 28, 2010 ... The point of intersection (in object space) is the "attribute POSITION" in SceniX. ... N = faceforward(N, -ray.direction, rtTransformNormal( RT_OBJECT_TO_WORLD, .... Attenuates shadow rays for shadowing transparent objects .... PhysX, |-- GeForce GTX & ION Drivers, |-- DirectX / OpenGL & other APIs ...
- integrated raytracer: transparency problem - NVIDIA Forums
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Jan 28, 2010 ... Though the shadow test of a textured object, which is not the case here(!) .... What is the RTTraverser's maxRefractionDepth set to? ..... Hybrid Graphics, |-- PhysX, |- - GeForce GTX & ION Drivers, |-- DirectX / OpenGL & other ...
- integrated raytracer: attribute changeing bug - NVIDIA Forums
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Jan 14, 2010 ... Objects are white, background is dark. ... entry points in your custom RTFx and use RTTraverser::setEntryPointIndex() to switch between them. ... raytype 1 is assumed to be your shadow ray */ /* Radiance ray of myOtherMaterial. ... PhysX, | -- GeForce GTX & ION Drivers, |-- DirectX / OpenGL & other APIs ...
- GPU Gems: Part VI - Beyond Triangles
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"Stupid OpenGL Shader Tricks. ... "Shadow Silhouette Maps. .... The velocity of a fluid causes the fluid to transport objects, densities, and other quantities ..... RTT requires the use of two textures to implement feedback, because the results of ...
- integrated raytracing: Adaptive AntiAliasing - NVIDIA Forums
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Jan 11, 2010... 1.0f; prd.depth = 0; rtTrace(topObject, ray, prd); float3 result = prd.result; // The ... for the ray trace image and the final display of the texture with OpenGL. ... and shadow rays of the final render to allow different closest_hit and ...
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