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SceniX Details | NVIDIA Developer Zone

The SceniX scene management engine is an object-oriented programming ... high performance solutions like RTT DeltaGen® and Autodesk Showcase® that adds ... significantly reducing the amount of OpenGL programming required to build ... and Scene-level; Interactive Shadow Maps w/ Intensity; Scene Effects: Depth of ...

SceniX | NVIDIA Developer Zone

Images courtesy of Realtime Technology AG (RTT) and Autodesk. ... The NVSG importer failed to read quoted object names containing spaces. ... migrating existing material parameters, casting shadows into a loaded scene. Fixed a ... Incorporates an OpenGL-based real time renderer and an NVIDIA OptiX based ray tracer.

All Discussions - NVIDIA Developer Forums

Votes0. How rtTransform* works? ... What's the best way to implement stereo projection in openGL using GLSL? ... Shadow map creation, Spot light Cut off Angle ...

Using SAS in FX and CgFX File Formats | NVIDIA Developer Zone

Using SAS in FX and CgFX File Formats. DownLoad. File, Description, Size. Using_SAS_v1_03.pdf, This document covers the use of SAS (that is,, 493.092 KB ...

integrated raytracer: IntersectionProgram attachment - NVIDIA Forums

Jan 28, 2010 ... The point of intersection (in object space) is the "attribute POSITION" in SceniX. ... N = faceforward(N, -ray.direction, rtTransformNormal( RT_OBJECT_TO_WORLD, .... Attenuates shadow rays for shadowing transparent objects .... PhysX, |-- GeForce GTX & ION Drivers, |-- DirectX / OpenGL & other APIs ...

integrated raytracer: transparency problem - NVIDIA Forums

Jan 28, 2010 ... Though the shadow test of a textured object, which is not the case here(!) .... What is the RTTraverser's maxRefractionDepth set to? ..... Hybrid Graphics, |-- PhysX, |- - GeForce GTX & ION Drivers, |-- DirectX / OpenGL & other ...

integrated raytracer: attribute changeing bug - NVIDIA Forums

Jan 14, 2010 ... Objects are white, background is dark. ... entry points in your custom RTFx and use RTTraverser::setEntryPointIndex() to switch between them. ... raytype 1 is assumed to be your shadow ray */ /* Radiance ray of myOtherMaterial. ... PhysX, | -- GeForce GTX & ION Drivers, |-- DirectX / OpenGL & other APIs ...

GPU Gems: Part VI - Beyond Triangles

"Stupid OpenGL Shader Tricks. ... "Shadow Silhouette Maps. .... The velocity of a fluid causes the fluid to transport objects, densities, and other quantities ..... RTT requires the use of two textures to implement feedback, because the results of ...

integrated raytracing: Adaptive AntiAliasing - NVIDIA Forums

Jan 11, 2010... 1.0f; prd.depth = 0; rtTrace(topObject, ray, prd); float3 result = prd.result; // The ... for the ray trace image and the final display of the texture with OpenGL. ... and shadow rays of the final render to allow different closest_hit and ...