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NVIDIA OpenGL Specs | NVIDIA Developer Zone

This page lists the OpenGL extensions specifications that NVIDIA supports. The PDF Documents immediately below were last updated in February, 2008 ...

OpenGL Driver Support | NVIDIA Developer Zone

Aug 11, 2011 ... This driver also supports several new OpenGL extensions for both ... For OpenGL 2 capable hardware, these new extensions are provided: ...

Cube Map OGL Tutorial | NVIDIA Developer Zone

For programmers, OpenGL's multi-vendor EXT_texture_cube_map extension is described with links to working ... Think of an object such as a silver candlestick.

Bindless Graphics | NVIDIA Developer Zone

Bindless Graphics refers to changes to OpenGL that can enable close to an order of ... Applications switch between coarse sets of state by binding objects to the ... the usage of the two OpenGL extensions GL_NV_shader_buffer_load and ...

Cg Toolkit | NVIDIA Developer Zone

Supporting dozens of different OpenGL and DirectX profile targets, Cg allows you ... API created parameters to precompiled (CG_OBJECT) program parameters ...

CSAA (Coverage Sampling Antialiasing) | NVIDIA Developer Zone

Implementing CSAA in OpenGL is done through a new extension: GL_NV_framebuffer_multisample_coverage. When support for this extension is verified, you ...

CUDA Toolkit 3.0 Downloads | NVIDIA Developer Zone

OpenGL texture interop; Direct3D 11 interop support ... for pragma unroll in OpenCL kernels and an extension that allows programmers to set compiler flags.

OpenCL | NVIDIA Developer Zone

... supporting developer-requested OpenCL extensions for Direct3D9/10/11 buffer ... specification such as double precision math operations and OpenGL buffer ...

Mathematics of Per-Pixel Lighting

Per-pixel shading is an extension of per-vertex ... z. Note: world space is not an explicit space in OpenGL ... Each object has its own origin, orientation, and scale ...

NVIDIA OpenGL 4.2 drivers for Windows and Linux now available ...

Aug 8, 2011 ... To coincide with the Khronos release of OpenGL 4.2, NVIDIA has ... atomic counters; Counters stored in buffer objects ... ARB extension since January 2010, promoted to core now; Same formats as BC6H/BC7 in DirectX 11 ...