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NVSG 5 Béta - NVIDIA Developer Zone
How can we improve the NVSG documentation? - NVIDIA Forums

Jul 4, 2007 ... Please use this topic to tell us how we can improve the NVSG .... I just had a look at the documentation itsself (which is from 3.2.0.3 beta): There is a ... There are 2 slides which show very roughly how an nvsgobject is created.

Feature request - NVIDIA Forums

Aug 5, 2005 ... I am upgrading to the new 2.1 Beta version and encountered the nvutil:: Incarnation returned by nvsg::Object.getIncarnation(). Without going into ...

Deadlocks with NVSG 3.2.0.13 - NVIDIA Forums

Aug 2, 2007 ... Deadlocks with NVSG 3.2.0.13: Applications hangs up in Multithreaded E. ... would lock the object and avoid such deadlocks. So if I'm wrong what is ... The bug has been identified and will be fixed with NVSG 4.0 beta. Back to ...

Unofficial NVSG WIKI - NVIDIA Forums

Sep 17, 2007 ... Unofficial NVSG WIKI: ... Every NVSG user needs a better place to find informations, sample codes, "how to", ... How to extend the Object class .... News, |-- NVSG General Discussion, |-- NVSG 5 Beta Discussions, CUDA GPU ...

NVSG 3.2.0.3 Beta - New Stuff Questions - NVIDIA Forums

Oct 9, 2006 ... NVSG 3.2.0.3 Beta - New Stuff Questions: ... Is there any way to determine if the NVSGLight object is related to a directional, point or spot light?

how to give NVSG Object a id (read/write). - NVIDIA Forums

Jul 17, 2006 ... In some case , the NVSG Object need a user data. ... Announcements & News, |-- NVSG General Discussion, |-- NVSG 5 Beta Discussions ...

Beta 2 Posted - NVIDIA Forums

Feb 10, 2009 ... Beta 2 Posted: Beta 2 for NVSG 5 posted. ... New clipping plane object for optimal updating when clipping planes are attached to a Group.

NVSG and FBO - NVIDIA Forums

Jan 19, 2006 ... I want to render to texture with nvsg under linux. Is there ... Fixed: Picking for objects transformed with a scaling > 1. .... Beta version of NVSG ...

GeoNode::replaceStateSet() should not be called frequently ...

Jun 11, 2009 ... After I changed the version of NVSG 4 to 5, I noticed the function became ... I'm in so weird situation since I tried to replace NVSG4 to first beta of 5. .... To make sure, an object is traversed (and not culled away), you can mark it ...