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Deadlocks with NVSG 3.2.0.13 - NVIDIA Forums

Dec 9, 2011 ... Deadlocks with NVSG 3.2.0.13: Applications hangs up in Multithreaded E. ... would lock the object and avoid such deadlocks. So if I'm wrong what is ... The bug has been identified and will be fixed with NVSG 4.0 beta. Back to ...

Feature request - NVIDIA Forums

Aug 6, 2005 ... I am upgrading to the new 2.1 Beta version and encountered the nvutil:: Incarnation returned by nvsg::Object.getIncarnation(). Without going into ...

How can we improve the NVSG documentation? - NVIDIA Forums

Mar 5, 2008 ... Please use this topic to tell us how we can improve the NVSG .... I just had a look at the documentation itsself (which is from 3.2.0.3 beta): There is a ... There are 2 slides which show very roughly how an nvsgobject is created.

Unofficial NVSG WIKI - NVIDIA Forums

Mar 21, 2008 ... Unofficial NVSG WIKI: ... Every NVSG user needs a better place to find informations, sample codes, "how to", ... How to extend the Object class .... News, |-- NVSG General Discussion, |-- NVSG 5 Beta Discussions, CUDA GPU ...

NVSG 3.2.0.3 Beta - New Stuff Questions - NVIDIA Forums

Oct 10, 2006 ... NVSG 3.2.0.3 Beta - New Stuff Questions: ... Is there any way to determine if the NVSGLight object is related to a directional, point or spot light?

Beta 2 Posted - NVIDIA Forums

Feb 10, 2009 ... Beta 2 Posted: Beta 2 for NVSG 5 posted. ... New clipping plane object for optimal updating when clipping planes are attached to a Group.

NVSG and FBO - NVIDIA Forums

Mar 29, 2006 ... I want to render to texture with nvsg under linux. Is there ... Fixed: Picking for objects transformed with a scaling > 1. .... Beta version of NVSG ...

Fedore Core 3 and NVSG Problems - NVIDIA Forums

Aug 19, 2005 ... Fedore Core 3 and NVSG Problems: Core dumps trying to run ConsoleViewer. ... The delete operator would not be able to free an object as it would not ... current beta release you can do the following before running NVSG: ...

HighlightEdges setColor doesn't work - NVIDIA Forums

Jul 26, 2007 ... WritableObject<nvsg::Material> material( tempMaterialHdl ); ... with the fix or you wait for the 4.0 beta that will be released around Siggraph.