- Assert when replacing a child - (Archive)Graphics Forums - NVIDIA
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SceniX9.dll!nvsg::GeneratorState::pushObject(nvutil::Handle<nvsg::LOD,nvutil:: Handle<nvsg::Group,nvutil::Handle<nvsg::Node ...
- SceniX | NVIDIA Developer Zone
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(Archive)Graphics Forums · (Archive)GPU Computing Forums · (Archive)Tegra ... The NVSG importer failed to read quoted object names containing spaces.
- Unhandled Exception while Rendering - (Archive)Graphics Forums ...
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SceniX9.dll!nvutil::ReadableObject<nvsg::LOD>::ReadableObject<nvsg::LOD>< nvutil::Handle<nvsg::LOD,nvutil::Handle<nvsg::Group ...
- nvsgTerminate - NVIDIA Developer Forums
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nvsg::ViewStateSharedPtr m_viewstate; in Object X so when ~X is ... http://forum- archive.developer.nvidia.com/index.php?showtopic=6643. That could be a ...
- nvsgSetDebugFlags in SceniX 7 wx based app - NVIDIA Developer ...
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this assertion comes up if any SceniX object still exists at the time you're calling nvsgTerminate. Usually this happens if you're using SmartPtrs ...
- Assert in Switch after setActiveMaskKey - NVIDIA Developer Forums
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SceniX9.dll!nvsg::Object::getBoundingSphere() Line 543 + 0x21 bytes C++ SceniX9.dll!nvsg::ViewState::getCamera() Line 176 + 0x15 bytes ...
- VertexAttributeSet validity - (Archive)Graphics Forums - NVIDIA
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const std::vector<nvsg::ObjectHandle *> &results = st->getResults(); ... nvutil:: WritableObject<nvsg::GeoNode> geonode(geonode_h); unsigned ...
- Are DrawCallbacks broken in SceniX 7.0? - NVIDIA Developer Forums
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enum { OC_SILVERLININGSKY = nvsg::OC_CUSTOMOBJECT + 2000 }; /// This Drawable-derived class is used to wrap the SilverLining sky ...
- DrawCallback and Drawable derived class - NVIDIA Developer ...
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enum { OC_CUSTOMSHAPE = nvsg::OC_CUSTOMOBJECT + 1 }; class nvCustomShape; CORE_TYPES(nvCustomShape, nvsg::Drawable); ...
- How can we improve the NVSG documentation? - NVIDIA Forums
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5 Mar 2008 ... Please use this topic to tell us how we can improve the NVSG documentation. .... There are 2 slides which show very roughly how an nvsgobject is created. ..... Site Issues & Comments, Forum Archive, |-- Guides & Reviews ...
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