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Assert when replacing a child - (Archive)Graphics Forums - NVIDIA

SceniX9.dll!nvsg::GeneratorState::pushObject(nvutil::Handle<nvsg::LOD,nvutil:: Handle<nvsg::Group,nvutil::Handle<nvsg::Node ...

SceniX | NVIDIA Developer Zone

(Archive)Graphics Forums · (Archive)GPU Computing Forums · (Archive)Tegra ... The NVSG importer failed to read quoted object names containing spaces.

Unhandled Exception while Rendering - (Archive)Graphics Forums ...

SceniX9.dll!nvutil::ReadableObject<nvsg::LOD>::ReadableObject<nvsg::LOD>< nvutil::Handle<nvsg::LOD,nvutil::Handle<nvsg::Group ...

nvsgTerminate - NVIDIA Developer Forums

nvsg::ViewStateSharedPtr m_viewstate; in Object X so when ~X is ... http://forum- archive.developer.nvidia.com/index.php?showtopic=6643. That could be a ...

nvsgSetDebugFlags in SceniX 7 wx based app - NVIDIA Developer ...

this assertion comes up if any SceniX object still exists at the time you're calling nvsgTerminate. Usually this happens if you're using SmartPtrs ...

Assert in Switch after setActiveMaskKey - NVIDIA Developer Forums

SceniX9.dll!nvsg::Object::getBoundingSphere() Line 543 + 0x21 bytes C++ SceniX9.dll!nvsg::ViewState::getCamera() Line 176 + 0x15 bytes ...

VertexAttributeSet validity - (Archive)Graphics Forums - NVIDIA

const std::vector<nvsg::ObjectHandle *> &results = st->getResults(); ... nvutil:: WritableObject<nvsg::GeoNode> geonode(geonode_h); unsigned ...

Are DrawCallbacks broken in SceniX 7.0? - NVIDIA Developer Forums

enum { OC_SILVERLININGSKY = nvsg::OC_CUSTOMOBJECT + 2000 }; /// This Drawable-derived class is used to wrap the SilverLining sky ...

DrawCallback and Drawable derived class - NVIDIA Developer ...

enum { OC_CUSTOMSHAPE = nvsg::OC_CUSTOMOBJECT + 1 }; class nvCustomShape; CORE_TYPES(nvCustomShape, nvsg::Drawable); ...

How can we improve the NVSG documentation? - NVIDIA Forums

5 Mar 2008 ... Please use this topic to tell us how we can improve the NVSG documentation. .... There are 2 slides which show very roughly how an nvsgobject is created. ..... Site Issues & Comments, Forum Archive, |-- Guides & Reviews ...