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Frequently Asked GeForce3 | NVIDIA Developer Zone

2. Can I access other vertices from a vertex shader? 3. How can I implement branching? 4. ... ADD r1, r3, -r4 MAD r0, r0, r1, r4 ; r0 = r0*(r3-r4) + r4 = r0*r3 + (1- r0)*r4 ... To help alleviate this problem, we've developed the NVLink tool which will .... This should only be a rough sort at the object level, not a per-polygon exact sort.

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