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GPU Gems 3: Chapter 34. Signed Distance Fields Using Single ...

Usually the convention of using negative values inside the object and ... 2005), which are polygonal models that have holes, flipped surfaces, ..... float t = local.z; float3 nv = nv1; float3 ne = ne1; // Normalize to half-space r .... In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp .

NVIDIA PhysX Tools and Middleware Partners | NVIDIA Developer ...

... presentation given by Sony Computer Entertainment America at SIGGRAPH 2005. ... model, animate, and render any type of hair, fur, or fiber-based object via the 3ds .... SDK Support contact us directly at NV-PhysXDevSupport@nvidia.com ...

GPU Gems 3

Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ... Ultimately, Mark Peercy and the coauthors of the SIGGRAPH 2000 paper .... In 2005 he moved to the Developer Technology group at NVIDIA, which is the ...

GPU Gems 3: Part V - Physics Simulation

We can easily calculate realistic object motions and produce high-quality ..... 2005. "Cloth Simulation on the GPU." In ACM SIGGRAPH Sketches, no. 39. ...... n = (r > a) ? nv : ne0; } else if (sprime > 0) { if (rprime < 0) { // Region VI c.y = h; n = nv2; } ...