- GPU Gems: Part I - Natural Effects | NVIDIA Developer Zone
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20 Apr 2011 ... In Chapter 5, "Implementing Improved Perlin Noise," Ken elaborates on recent advancements, as described at SIGGRAPH 2002, which correct ...
- NVIDIA Developer Zone
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This week's spotlight is on Bart Gallet, a principal analyst at Mosaic ATM, a business founded in 2004 to conduct research and development for improving the ...
- GPU Gems 2: Part I - Geometric Complexity
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The straightforward solution of drawing each object independently of the ...... ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23(3), pp. ...... than two years (via the NV/ARB_occlusion_query OpenGL extension and by the ...
- GPU Gems 3: Chapter 34. Signed Distance Fields Using Single ...
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Usually the convention of using negative values inside the object and positive values .... 2004. Having found the cross sections, we render them and use a GPU .... float t = local.z; float3 nv = nv1; float3 ne = ne1; // Normalize to half-space r >= 0. if .... In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on ...
- GPU Gems 3: Part V - Physics Simulation
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We can easily calculate realistic object motions and produce high-quality computer ... 2005), Eulerian fluid dynamics (Harris 2004), and cloth simulation ( Zeller 2005). ..... In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on ...... n = (r > a) ? nv : ne0; } else if (sprime > 0) { if (rprime < 0) { // Region VI c.y = h; ...
- GPU Gems 3
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His work is featured on the covers of GPU Gems (Addison-Wesley, 2004) and ... Chapter 26: Object Detection by Color: Using the GPU for Real-Time Video Image ... Ultimately, Mark Peercy and the coauthors of the SIGGRAPH 2000 paper ...
- Crysis: Is is working with 3DVision? - NVIDIA Forums
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20 Sep 2009... things with the object depth and of course not until Nvidia provides us with some ... projector at siggraph 09 http://www.mtbs3d.co...cgi?news_id=333 ... point even something like HL2 or even UT2004 looks more impressive.
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